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make the person smallest setting(with reszing tool) watch him dance, and make him large again. the ragdoll is a jumbled mess of weirdness
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A really good idea-EMP gun. It's like a mix of electricity and repulsor. It shoots a force of electricity that when in contact of an object gives it the blue stain of the twin carbine. It looks like electricity going around plasma of the twin carbine.
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MaD2 now has its own forums on Kong. I'll be migrating from the massive megathread there because it's so much cleaner. http://www.kongregate.com/forums/9794-mutilate-a-doll-2
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new idea 0rava Las-cannon it fires the same projectile as a disc launcher only longer and the projectile burns and cuts!! thanks for reading my suggestion and well done on making a great game :)
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0rava, i made 4 items on MaD Lab, and i imported each, i tried to Drag then Launch, and the item disappears! Help. Scale problems?
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guys i found a cool glitch well it was already founded i am just re-posting it get a ragdoll any item i like to use a square hold g and smash the square on the ragdoll's head you must hold g for the entire time and make sure it is from ceiling to head then he explodes when he explodes if this did not happen read these steps carefully or change the steps a bit
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or weld any part of the ragdolls body (u need 2 pause first) (any art you can do it to the whole body!) 2. spin him around in the air 3. valla! you made a demon spawn from hell 4. heal him sometimes
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@Ep1k Guy @0rava
The glitch occurs whenever you hold the button for slow-motion, basically, they start to shake and all, then they break.
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orava I found a bug when you use amele wepon on a ragdoll on normal speed the limb if breaked some timeskeeps a little on in the air but follows ragdoll
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Glitch explained - If you attack an object (Usually a ragdoll) with another object usually from above, slow down before you hit, then when the hit marks, revert back to real time. There is a high chance the ragdoll splits into pieces.
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The razor's desc should be changed. Instead of saying "Chance of critical on hit" It should say "Chance of complete obliteration on hit"