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Could you add an option to make the side toolbars smaller? It's annoying to be flinging dolls around and end up clicking on something do didn't mean to. (Actually, make it an option.)
They're pretty much as small as I feel comfortable making them. I might add a way to temporarily hide the UI completely, at some point. Meanwhile, you could drag them to the very bottom of the screen so only the titlebars are visible to maximise screenspace.
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orava can you make the doll say things to you and have emotes. kind of like interactive buddy. p.s, best game on pc ever
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@Toobored101 MaD2's Engine doesn't support overlapping that much so impaling is a bad idea, That "Undead Doll" idea doesn't have any reason or use whatsoever and Orava made the ragdolls as plain and simple as possible so extra joints would destroy that purpose.
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also therse an isue when i try to cut the doll in half or cut his kness and elbows off the limb falls of. so it would be cool if you added extra joints in the doll
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also add a undead doll setting so the doll stays alive even without a head! (optional) dolls body parts form together in the undead doll setting
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Life sword: the most cruel thing humanity could do. Imagine having sword in your back, causing colossal pain... and it for hours, days, years... Like Prometeus: dying everyday, every second, but never dead anymore... A bit of philosophy from me. Anyway, great game. 5/5 and to fav's.
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Orava, I have a power idea. Petrify, this power looks alike frost power but combination of Frost with permanent stasis. The things petrified cannot be move in play, destroy nor harm with any power. This would be great at roleplays. The petrified things can be move while paused.
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Glitch: I found a glitch or bug when you strike the breakable with joint into its joint then then the thing you holding on is now jointed.
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Hmm, I think this would be great. Wall gravity.
Acts like wind, but, well, it is more gravityer...
If you have gravity+WG it will make the gravity go to the corner. BAI!
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ProTips:
1. The bigger the breakable/alive/explosive/crumbler item is, the easier it will break/explode/die. Thus the smaller the item is, the harder it is to break.
2. In levels/roleplays alive items will overlap other items.
3. To make an item overlap another item, change its size.
4. If the ragdoll's arms break, try using Dispel. Also to prevent them breaking equip the items not directly in the arm, but a few pixels away from it. It will prevent any collision glitches.
5. Dodecagons with 0% friction are great to use as wheels.
6. Moving a body part of a ragdoll and then resizing it will make it float and be "remote-controlled" by the ragdoll.
7. Try spawning apples with the 'Alive' property. They will be tomatoes.
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i had so much blood that I broke the game XD
no walls, no floor, no roof, everything black except the chainsaw wich I had in my hand :P
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I hope orava could make it possible that for example if Heavy Turres little scope loses a small piece the gun could still work, It shouldnt really brake the whole gun
I've covered this plenty of times in the past: The item format does not differentiate between parts whatsoever. There is no way to distinguish which parts are "essential" and which are not, so functionality is disabled on any cut.
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Orava, can you put an option where we can drag body parts of the ragdoll to make a pose e.g. ragdoll's feet is look like running pose, ragdoll posing like performing a karate kick etc.
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@Toobored101 Why don't you use MaD Lab and make those FNAF stuff that you like, instead of just scream in the comments like an idiot, that goes to everyone that will suggest an item/items. You can try to make it yourself in MaD Lab then put it in the forums or send it to Orava