Under rating threshold (hideshow)
acid bucket(it works like the water bucket except instead of water you get acid which kills the ragdoll slowly on the parts covered(does not kill unless it either destroyes everything,most except head etc etc,also would after a few seconds dammage a shape or item,say a pistol or breakable or something like that)wouldnt count as a liquid
MaD Lab was made from scratch specifically for MaD2 items. I've listed the development tools I use for making most of my games (or tools in this case) in the description. I also did a writeup some time ago on the more technical side of Lab, you can check it out here: http://redd.it/1u7ru2
Under rating threshold (hideshow)
A purpose for healing like sticking the limbs back onto the guy and... more misc. If possible blow darts with a lower idea(sleep dart , poison dart, heal dart, etc.) and necrosis would be good to , and the best thing that I thought of is ... make better and smarter AI make them hide from guns and weapons or make a smartness level in the options.
I'm not opposed to adding one if someone creates the model in MaD Lab, but I can pretty much guarantee I won't be creating it personally any time soon. I try to design items with functionality personally since there's tons of basic blunt/sharp items already.
Under rating threshold (hideshow)
I see that there is alot of other groups like mastermind productions who apparently don't like me and alot of other level producers...
Under rating threshold (hideshow)
Most.. Overpowered... Weapon...
Potato with size 75, weight 300, friction 200, bounce 300,
You will kill him in a few seconds. Just place above head and watch the magic show.
Under rating threshold (hideshow)
i realized when i balanced the dart's sharp point on a piece of a body of a ragdoll, after few seconds, the ragdoll's part disappears and turns to blood,of course sharp things are deadly, but shouldn't be like that!
Item fusion has been suggested time and time again, but it’s just not feasible. There’s no viable programmatical way of combining two items, meaning I would have to manually create every single combination of items. Considering there are over 200 base items, nope.
Code-wise, other than a couple open source snippets and components here and there, it's all me. Content-wise there have obviously been a bunch of ideas from the players on the way, as well as several fantastic item creators who have stepped up to help me with the models.
MaD1 was inspired by Splitter (also available on Kong) while I was learning to use Box2D, the physics engine behind MaDs. MaD2 was created because MaD1 is a complete and utter mess code-wise since it was largely created on the fly while learning Box2D. Eventually updating MaD1 became such a chore I decided to make MaD2 from scratch instead of struggling to update MaD1.
Under rating threshold (hideshow)
The SCP industry and Xspeed producers ARE NOT enemys or antagonists to eachother!, we are merly to companys making items for your pure entertainment! Xspeed is my friend, i hope he feels the same -SCP foundry and administrators.
Under rating threshold (hideshow)
I have a minor complaint/suggestion for future updates. Due to the fact that I'm a massive nerd, I think that the Lightsaber shouldn't start a bleeding effect on alive objects.
Under rating threshold (hideshow)
There's a bug with the revolver.
Step 1 : Spawn a revolver and make it grow (max. size)
Step 2 : Shoot.
The revolver breaks :/