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ok like a thing would be good 0rava so awnser this please 0rava and 0rava when we chop something like a spray can all the paint should come out Press + if you agree
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Dan2222 why don't u give suggestions then? Come up with ideas u think that suits this game and post it on the comment section which is right here
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0rava i play this game everyday and now i getting bored cause you make only items and backgrounds and stuff like that - my idea its to make this game more realistic that mean you gonna have a powder physics like sand ._.
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It's sad that after all the effort 0rava spent in making a tutorial and FAQ, barely any people bother to reference them before posting their inane comments.
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Is it or will it ever be possible to add 1 end ropes that can pull things? Example; you attach the rope to something, give it a certain length and you can pull items with it?
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So, I've noticed that when I turn the game into slow-mo the physics change slightly. Am I just seeing things or does it actually make a difference?
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While playing recently, I found that if you drag and move a ragdoll while saving it removes its joints the next time you load the saved thing.
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This.. you shouldnt give me this.. my stupidity.. is too big.. after discovering the pins.. and motor ropes... i broke even the unbreakeable.. dont.. give me a game like this..
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Funny glitch i found: In some circumstances (not sure yet) quick saving and then quick loading causes any joints and links to disappear, and makes the formerly jointed items zero gravity. Not sure how to recreate it, but let's see... Anyone else seen it?
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There should be a multiplayer version BUT ex. john cant touch ex. timmy's ragdoll or object that he spawned and they have both a limit of objects like 30
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I have an idea: There is an option to let your ragdoll equip items like sheilds, helmets and weapons on both hands! Also, there could be a bad-guy ragdoll that attacks yours on sight.
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Ok, so, my suggestion/idea got buried under a ton of spam comments. So, here it is again: A hotkey that spawns the currently selected item in the Library. (Example: You have the Dumpster item selected then, you have your mouse cursor positioned over the ragdoll and press the hotkey. Dumpster spawns at the cursor's location, above the ragdoll.) It would be a better alternative to using the Spawn menu's drag'n'drop feature. PLEASE keep this comment visible so 0rava can see. Thank you.
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I'm not sure where idea suggestions go (I believe there might be a MaD2 forum somewhere for it? IDK.) but, here's an idea I had:
Won't it be a good idea to have a spawning hotkey? It could function like the Favorites BUT the hotkey (if pressed) spawns the currently selected item in the Library at cursor location. It would be a nice addition since you can spawn items EXACTLY where you want them instead of dragging them out of the Spawn menu, dropping them in-game, etc. I hope, it isn't too much work, though... Keep up the good work, 0rava! Your game is awesome as always. (P.S, if this feature or a similar one exists, my bad. I hadn't taken note of it...)
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Hey 0rava, not sure if this is possible, but can you fix up the open dumpster? if it moves in the slightest in deals hard damage on the ragdoll. Great game BTW!
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Hmm... the dumpster really shows promise for a future where "Armors" and such may be possible. On the other hand, the fact that moving it around SLIGHTLY effectively kills dolls within is to be taken into consideration. There is also the glitch that occurs if a doll spawned AFTER the dumpster is put in it, which still shows the doll on the outside. And there's the fact that the dumpster is a large area; "Armors" would require a much more fine and time-consuming build.