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@doodling_Potato1 no,he won't add this,unless 0rava aproves some MaDer,just like garnet's gauntlets cuz it was aproved,and it was made by radi0 voice
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@BanditLaderr it would be rlly hard to add glass youwould have to do lots of stuff andin the FAQ i think it said stuff like glass wn be added bit its a good idea =D
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Also can you make a function where you decide how long it takes after triggering a explosive to actually blow up? Please reply
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This would really help a LOT of level makers if you could make it so instead of the entire leg and arm being colored one thing when you go into Spawn>Ragdoll>Skin. Same thing with the torso, instead of picking the color for the entire thing, it's each part.
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I thought the match didn't catch fire and was a model at first, then i scraped threw it at a ragdoll and it caught on fire. Nice touch!
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All kinds of this spam and terrible comments happen in every commentary. I cant find a SINGLE game in kongregate without at least a huge chain of -1029381923712893 comments.
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Another Ideas: Magic orb - A transparent cyan ball that untouchable but can touch only walls and in zero gravity. If you trigger, turns into glowing(color depends on property you put on Spawn menu) ball and copies the elemental property(flaming, shocking etc.) of an object or the status(burning, poisoned, frozen etc.) of an object and it can passed to anything(it can burn, poison anything,it depends on the element).The color of the glowing ball depends on the element(orange -flaming, blue - water, green poison etc.). Trigger it again to turn back to transparent cyan(normal state). Is it cool?
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Ideas| Suspension(Joint) - Can be stretch but two ends fixed to objects (Rope and Weld hybrid). Conveyor- A block that function like conveyor belt(can set the speed and force, also direction). Custom trigger keys - by clicking the object with detail tool, You will see " Set trigger key". you can set with any vacant letters(will back to normal after you exit the game). Sorry for my comment below just ignore it.
1) All of the joints in the game currently are included in the physics engine, I haven't actually made any of them myself, so it's doubtful any new joint functionality will happen. 2) Can't say about conveyor belt without testing the functionality first, no promises. 3) Per-item trigger keys are not happening. It was a mess in MaD1 and I don't want anything of the sort again.
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http://www.kongregate.com/forums/3-general-gaming/topics/364587-mutilate-a-doll-2-official-thread?page=206 THE OLD FORUM RISE AGAIN LOL
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oh and more idea you can upload a transparent image without any backgroud and its scaling by the hight and by the width
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0rava if you cant make here more ragdolls and multi items like chain so why you didnt Updated in huge and tons of updates to mad1 O_O?
MaD1 became a chore to update due to the way it was (shoddily) put together. MaD2 was built from ground up learning from those mistakes, and the stuff you mentioned was scrapped for a reason (see FAQ.)
I have absolutely nothing to do with that stuff. Comments, forums, chat, and all that are handled and developed solely by Kong, I only manage the game itself.