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Glitch: When the electro pulse gun is triggered during slo-mo, then slo-mo is deactivated, the electric field moves unusually slow.
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add broken bone effect where if you hit the doll too much there will be a snap noise and the limb wont move any more if its the head the doll will die and if its the body the doll cant stand
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Can you make that we can choose and control a specific ragdoll with arrow keys or with WASD? (maybe this is a stupid idea but still it can be cool)
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in the next patch could you guys add invisibility power and maybe a reshaper tool to morph, bend objects or resize dolls more easily, thanks Orava
Bending or morphing doesn't really sound doable if you're talking about what I'm thinking. The physics engine only accepts convex polygons, and bending would likely mess that up. E.g. If you bent a Breakable into more of a 90° angle, it would have to be split into (at least) two, which would be crazy hard to do on the fly.
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add wrangler and sentry from TF2, wranger controls sentry, without it sentry is automatic. (can upgrade by hitting with wrench, degrade using electro-sapper)
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imcrazy17. you can do that. go to the spawn menu and press skin. you can customize the doll's color. though if you want more detail, take some shapes and make them ghost. drag them to the doll and weld.
Undo/Redo is actually super complex to make, it would basically involve keeping track of EVERY action the player does (spawning, triggering, all the text fields, etc, etc.) Probably not going to happen. The next best thing is probably Quicksaving (Default hotkey: C) every now and then so you can load if you accidentally mess something up.
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MaD2 download version has been updated with the expansion!
As a reminder, the download is available via Pay What You Want model, all revenue is used for motivating future free updates.
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It would be nice if the steam crossbow's bolts didn't go through the wall/border of the level too. I just think it would be cool do have it go through 1-2 people and stick to the wall behind them. And maybe have it get stuck in spawnable objects that aren't breakable/shatterable as well
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Quauz just put all of your comments in one comment and not hog the whole comments board. and they launch like that because the "tip" of the hand saw and harvest syringe are to the side of the screen the launch too takes to from the top of the item box tn the spawn item menu
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Found a small prob, Handsaws don't Launch with the right side when using the "Launch" tool. Thanks For All The Hard Work Orava!
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It would be nice if the steam crossbow's bolts didn't go through the wall/border of the level too. I just think it would be cool do have it go through 1-2 people and stick to the wall behind them. And maybe have it get stuck in spawnable objects that aren't breakable/shatterable as well.
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I spawned a Blackout and whirled it around for a bit to get a feel for how it weighed. Then I slashed a doll down his right arm. His arm fell apart into three jagged pieces and he sustained a major head injury. He wobbled a bit, then fell over. I thought to myself, "yeah, he's dead" but then his corpse started snoring. He wasn't dead. He had fallen asleep. Kudos to him for being bored by a machete to the head.
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Had a shotgun welded to a ragdoll. Shot at another ragdoll. Missed, bounced off wall and cut shotgunner's face in half. 5 stars and favorited.
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sorry it just looked wierd and i thought that sleep would give it sleep properdys like tranquilizer darts but it makes the item go to "sleep"
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glitches Ive noticed so far:
electro-pulse gun -> When time is slowed and bullet is fired bullet remains in slow mo
Dragon's Breath -> When time is slowed and bullet is fired, range and duration is decreased dramatically
Stasis Gun -> When weapon is hit by it some weapons sometimes becomes messed up (doesnt fire, fires in wrong place) (eg. Steam Crossbow)