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KevinAlexanA1. i am seriously surprised to see people +ing your comments. 0rava said 10000 times to READ THE FAQ IN DESCRIPTION! NO vehicles will be added, and as for hair, make it yourself! tons of people do that
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It'd be cool if there was an invisible property (and an option to set the duration of the invisibility, because you can't be invisible forever). How about preset ragdoll characters? Example: One with an army helmet and an assault rifle in hand with dark green body parts.
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Being able to place items in blueprint mode, but also apply a force to them (like moving/throwing them) so they would be moved/thrown after you un-paused would be good
You can use the new Launch tool when paused, or use the Detail tool to set numeric values. Velocity is also saved if you want to make a level that launches something automatically.
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@supermono3. will someone read the faq? it clearly states that cars and more ragdolls will not be added. also, a cactus would not exactly be useful
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@WillyP5 they have said that they dont want anything that would make the dolls like people. They are just supposed to be stress ball dolls, not anything specific. thats why there is one, and it doesnt have a face and stuff
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Idea:A.) Items: 1.)Blaster- shoot red short sharp laser that bounces on hard and unbreakable items(e.g. walls,floor or ceiling) 2.) Lasersight- for guns 3.) Boiler- put coal or tree parts on boiler then link boiler to any functional items to trigger them. B.)Theories(settings bar, you can uncheck your unwanted on the list)(helpful on contraptions) 1.) Gasoline(linked)Rotators/jets= trigger them 2.) rub 2 things with high friction= fire/trigger near items(static electricity) 3.)after ragdoll die= hold pose/stiff joints 4.)water passing through coal= gasoline 5.)scattered light pass through crystals= straight light(polarized) 6.)water+fire=release steam(steam+fire=cloud(cloud+freeze=water drops))/fire+ any interactive combustible item= release smoke(floats up and push like wind).
Pretty much any physics/chemistry interaction stuff you suggested isn't going to happen. A3 and B1: Temporary fuel things don't really fit in the game, there are already way more efficient ways of triggering things. B2,4,5,6: The game isn't supposed to replicate real world conditions with all the physical phenomena, and the engine doesn't support any of that so it'd all have to come from me. Basically very complex to implement for very minimal gain.
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Bug or something: if I set it to 0 gravity, put gasoline on like a wrench or something, and it may automatically ignite, if it doesn't, put flame on it. but then take away the original item and watch the pretty floating fire.
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I have an idea that an doll can be immue of something like fire ice etc. that would be nice and awesome you could create thor as well
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NEW ideas, please see!
Animate mode, allows you to move limbs frame by frame and control liquids/health/movement!
Gun-Freeze mode, When pressing a hotkey, the gun will flip/move to follow your mouse!
Cars, Cars with half-dolls/no dolls, When crashed it breaks apart like dolls/boxxes and can't be cut... takes time to shoot down! (Back seats, trunk, and for utes a trailer!)
Beer/Water/Tomato Sauce/Steak! All foods that regenerate health. And soda! Decreases health but makes them bouncy c: Tomato Sauce could have a red liquid and can create Tomato Sauce on Meat, Water a blueish liquid and can act as a normal liquid (floating, blood splashes, water splashes, ETC) and beer a yellowish one with white at the top.
Glass: Put liquids (beer, water, blood, tomato sauce) in and give it to a Doll to create effects (drunk, stagger. vampire (drains health from nearby dolls). hungry (eats limbs)).
Like? THEN CLICK THE +!
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Jeff - No it isn't. Try using the cut tool. Benji - You can. (0rava already responded) Lols - No more dolls will be added. Make them yourself.
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The ability to reverse items, as in say you have a left handed weapon, you could reverse it to be a right handed weapon, like a sword or something. It'd be a cool tool.
There are several ways of flipping items. 1) Press the arrow in the Spawn menu to flip spawned things. 2) Press Tab while dragging an item from the Spawn menu. 3) Press Tab while the mouse is over an item after it has been spawned.
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I used a gun gun to shoot a gun gun that shot a gun sword that turned the doll's balls into shepherd's pie. I then nuked the bleeding, crying man to get rid of the evidence. IGN rates this 11/10. (PS; Adobe Shockwave then stopped working.)