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MaD2 is now sponsored by Silvergames! Please see the forum thread for more info and a writeup on the state of things in general.
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Idea: Cigar- It makes the ragdoll slowly lose health in the torso and head if linked to the ragdoll, and also makes smoke when triggered. It is also flammable.
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I really liked this game , there is too much guns , sharps , blunts , explosives etc...
in game you may notice that theres glitches like doll arm is flyng around they body , but its ok . and if you want you can modify the object and doll , its amazing ! my rate is 9/10 :) PS : I dont know how to use bandages in doll !
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fredson it is not MAD2 fault it is just a glitch that your computer stays on the A key while you are not pressing it if you want it away then press A again
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orava can you fix the bug where the screen keeps going left and when i press the right button it does it but then quickly goes left again.i mean in wide lab thing.
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Orava, I very very need this option, Permanent option. It will make things stop in one place. So i can make a background or a strong house.This idea will be very helpful to others. Thanks
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You might not reply to this, but just wanted to say this is a GREAT game and it must take hours to make and update. It's so good i could play it for hours on end if I had the time.
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I agree with YasuA. Clone tool is quite more useful then having a Detail Tool. Clone tool would be alot quicker to use, and would allow for mass-cloning.
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I found something...when you select the detail tool and change the force to nothing (delete), it not appears the option of the force again
1) Particles within a single system are identical for performance reasons, so they can be swiftly stamped on a canvas, instead of having to individually draw each and every one of them. Blood colouring currently works by changing the single graphic that everything is stamped from. And all alive objects use one blood particle system.
2) UI and workflow nightmare. The spawn menu is static and doesn't distinguish between any of the items currently, it just displays all of the spawn options. A per-doll blood changing would probably go in the Spawn Menu, which in turn would require an overhaul of sorts.
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@Bantya13 I understand that health can be raised but I meant that the percentage of health left to be considered *dead* could be changed (10%, 22%,99%, 0%). Also, an option to make headshots not completely destroy the doll would be nice. Killing a god (99999 health to all body parts) with a pistol is sometimes annoying.
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boots2008, you can pin down the ragdoll's bodyparts, and 0rava already said he wouldn't be adding the AI to the game.
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Level developers-- Please note that Ragdolls can equip swords without having to joint it to their hand--[Tab] inverts a weapon--Your "Main Character" doesn't always need to be 'Unbreakable'. Also, to prevent shitty levels being in the collective, please test the level before uploading.
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Hey Orava!
Using the detail tool, can you allow us to change an item's properties after we spawn it?
It would seem like a cool idea to suddenly turn a doll's head into a weapon of mass destruction!
Bye bye!
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@Two below Dud rava said he WILL NOT add animals as it is too horrible to do this to a cat or a dog. Also fred he cant make it that way.... it just wont work with the systems.