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0rava can you add dubstep guns? Whenever you activate it, a random song plays. just any song. The notes that come out of the dubstep guns explode and color items. including walls
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0rava, is it possible with the engine that we can 'examine' the skin of something in the Details menu? As in, see the colors of each different component. I want to make some saved Assault Rifles ghost with as minimal changes as possible.
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I found out a trick to make the background get covered in flame. First, cover the ragdoll in glue and gasoline, next turn the gravity to 0. Then set the ragdoll on fire. You can now get rid of the ragdoll and spread gasoline everywhere to cover the background with fire.
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Can you make a more realistic update such as If you shoot the doll in the leg/foot It will limp And sometimes bullets will go through 1 Ragdoll and hit another? Thanks!
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please make a comment system in the game because people are making random terrible roleplays and levels just to talk to each other
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a7xmanliles1 - I think reloading won't be done, though now that I look at it again the FaQ doesn't specifically say it won't be added. Door: Not hard to make it yourself. Wheels: Use dodecagons/sawblades/chakrams.
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Ok Fine Then i have other ideas >:( for items and other stuff :NO.1: (Idea) Ammo,Reloading And Or Special Rounds Such As Explosive Rounds, :NO.2: (Item) Door, A 2D door that can be walked in and out of. :NO.3: (Item) Wheels, Since you've said i could try and make my own vehicles i havent gotten any wheels.
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Rainbow - Go to settings. Both can be done. Bob - Would you rather not be able to crush people with clouds? (If so, change weight to 1. If you want them to float as well, turn on zerogravity, change weight to 0, pin them, or change speed/spin damps to 999.)
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Hey so could you add an option to disable the health bars on the ragdoll and to disable the slow motion whenever you hit? I personally prefer the old style of the game.
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Some property ideas: Blunt, turns objects into blunt items with no sharpness (do not turn on the sharp property and the blunt property at the same time, will cause apocalypse and a very unhappy 0rava) this will be mainly used to turn items such as swords in to blunt items. Gravity field, forces items to fly towards the object with this property... Multiple items with this property will have items fly towards the closest one. InsertElementalHere Resistance, gives an item a resistance towards some of the elemental powers (having wind resistance will make it so the object doesn't fly everywhere when hit by a wind ball, having fire resistance will make it so the item doesn't catch fire or is affected by high temperatures, having ice resistance will make it so the item can't freeze, and so on and so forth)
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Then can 0rava change it to say something else, because it' confusing because it says cut OR killed, implying that unbreakable ragdolls cannot be killed.
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Shrinking a doll`s upper torso to the smallest size may distort the gravity around the doll, killing the doll easily.
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Ronin - Not just poison. Unbreakable dolls can be killed in any way except cutting. (To make a truly invulnerable doll, you need to link an off-screen blood bag to every body part of an unbreakable doll.)
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For some reason poison can kill unbreakable ragdolls, and it the unbreakable property clearly states that item can't be cut or killed. + so 0rava can see this
The toggle doesn't affect direct damage at all (and isn't meant to.) Unbreakable dolls are not invincible, they just can't be broken/gibbed/ripped apart.
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Really nice game C: But I find it odd that items can be slashed by sharp objects but not smashed by blunt. Would be a nice additions if items could break using blunt objects and by impact in general
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Option suggestions for detail tool: Color, change color after placed, Mass color, color multiple objects, and a new SmartCursor tool that can Select different items by HoldShift+Click Instead of dragging. It would help for a Rotation Weld tool that allows you to weld an item but it still rotates- for cars and levers and other things.
1) Any sort of colour changing after spawning won't be added for technical reasons, it's considered a spawn property and would require respawning the item. 2) You can already click on items to add them to the selection. 3) Not up to me. All of the joints come from the physics engine, I'm just exposing their parameters.
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Could you make it so the Blunt power has force if the game is paused? Like if the game is paused, and you aimed it at the doll, it would fire in that direction.
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Ideas, :NO.1: 3D perspective, :NO.2: Realistic Wounding So If I Hit The Ragdoll With A Blunt Item It Will Start To bruise. :NO.3:Clothing,Body Armor And Other Things, :NO.4: Buildings Such As Banks,Office Or A Home, :NO.5:Vehicles, :NO.6: Emotions,Interactivity So When 2 Ragdolls Meet They Will Either Hate Or Friend. Like this so 0RAVA can see this. thank you...
1+6) See FAQ in the description. 2) Blunt weapons leaving marks on hit has been in the game since launch. 3) Hard to implement, no plans currently. 4) Not happening. MaD2 is focused on the room/lab scale, any building/world scale stuff is not planned. 5) Vehicles won't be added largely for the same reason as 4, but you're welcome to build your own vehicles using motors and the like.
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Some ideas off the top of my head; chainsaw gun:fires chainsaws; firing effects: when guns that use gunpowder fire, produces a flare effect; ocean map: not actually water, but some items float to the top and others sink to the bottom; Car battery: if you stab the ragdoll with it, he is electrocuted, and if triggered explodes with acid; Magnifying glass: raises the temperature of objects near it; and finally NaPalm: burns far hotter than gasoline. + if you agree