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Idea: Compound Bow
What It Does:If a arrow hits the ragdolls head, they are instantly killed, if it hits their legs, they cannot stand, instead, they will fall to the ground until the arrow is unlodged from the leg. (Also, you can use the vines functioning for it, it can make it hard for the ragdoll to stand.)
How Much Damage?:A slightly more damage per hit (then the bow) on body shots (that are not the leg nor head). And as said above, headshots are deadly.
What Will It Look Like?:A compound bow! Maybe it could have different parts to color and fully customize (optional)
Why Do I Want This Added?:Because the Bow can be quite underpowered, and doesn't seem to good of a weapon.
To 0rava:If you would, please add this, I don't care when it is added, its IF its added that counts. I could gladly make the skin if you can't :)
To Audience:If you like this idea I would much appreciate for you to hit that like button (+) and thank you guys for reading this
Thank You All!
~popflash30
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Ideas: mace, medieval flail, cartoon bomb (round bomb with the rope-like fuze coming from the top), a brick (the one you make houses out of), a lance, and a boot. Great game, thanks.
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orava PLEASE READ THIS I know your busy and all but it would mean a lot if you could reply can you make a zombie power to turn a ragdoll into a zombie and attack other ragdolls you spawn and turn them into zombies too? like I said PLEASE READ THIS and PLEASE PLEASE PLEASE reply if you can it would mean ALOT if you replied to me
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what about adding items with 2 functions example: a plane it has function to drop bombs and to start the engine then you also should add a second trigger tool for second function.+ this if you think its a good idea so orava can see it
Too complex and situational. A single trigger is fine because you just trigger it, and it does its thing. Two potential triggers would just add another layer of confusion (Does this item have a secondary trigger in the first place? When should I trigger the second? What does it do? Do I need to trigger them in the right order? etc.)
Most of the games on my site are unpolished game jam games (mostly made over a weekend, in 48h), and super unfinished/experimental. They're definitely not in releaseable state.
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@tac45original That's not a glitch I think, I find that very useful and indispensable when making levels and messing around, but if it is a glitch then it's a good glitch
MaD2 and all of the free updates are possible purely thanks to the advertising revenue that Kongregate provides me when people play the game here, offline versions are not happening for that exact reason.
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It would be nice to not have those ugly white lines when you connect something (Weapon, Gun, Hat, Etc.) to a Ragdoll. The lines Disappear when you connect bodyparts to Ragdolls, so, could you do that with other things?
Non-bodypart joints are intentionally visible by design. Settings > Show Joints will toggle the visibility of all user-made joints if you wish to hide them.
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Ok guys y'all win the argument and BTW Call me Aerunn not AERU since that's my name it's just that I have to make some shortcut to it