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i would be nice if lodged objects could be jammed deeper by force, so say an arrow in the side would be jammed deeper if the doll fell on it
The physcis engine is doing its best NOT to let that happen, and any kind of lodging or stabbing or jamming would have to be crudely added in manually.
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you should add living beings,things such as spiders,dogs,etc,that will chase and damage the doll. whether you do this or not,im excited to see what this game does next. good luck with the game.
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i found a cool glitch get the swords heavens door and put one under each of the dolls arms then put 3 on each side of the doll then click the doll or drag him and the doll will fly around like crazy
There's no limit on the game's end, though Flash may ask for more save space eventually, or the game might refuse to launch should you save 100,000 items it has to add to the Library.
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We need a setting that disables menus from being dragged completely, toggled off by default, as well as a setting to make it so that you can't move your camera outside of the box. Pretty OCD inducing when you can see what is actually outside of the map.
Both menu dragging and camera panning require very intentional input. To not do the things, simply don't press the buttons. You can also reset the camera by spamming the camera hotkey [Z] to re-center.
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You can turn molten dust to dust crystal by cooling them (that's certainly why there are frost particles when you try to put it directly in the dust oven)
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xmtafx and scale of the power of cut 100 is ultrasharp and 0 is not sharp
exsample: 1 grade sharp cut in the max throw, and 50 is sharp