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0RAVA IMPORTANT IMPORTANT fix the semi auto pistol's muzzle brake position, it is extremely away from the barrel, also are you going to fix all the muzzle attachment position issue on all guns for the update? That's a top priority for people like me
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Add a painting property. It makes the object paint other objects a specific colour. When you select the painting property, a colour will pop up. That's the colour it will paint other things.
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Why everyone dislike for no apparent reason? Are you all Dumb? Or dont know how to read? Now im sure some of you will come and dislike this comment. Good Job I never know 1 year olds played this game.
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Orava can you make detection for laser weapons for a later update so lightsabers can detect and clash one another? Not trying to be complicated but it would be really cool.
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0rava u have to make the revolute angle limit work even when the angle is like 131, like if we want to have a sword holstered on a doll's back but only want it to rotate just like 4 angles to x and y just to make it look like it's shaking a bit in the holster, u should just make it be that it works with any angle and by increasing the - and + angle it allows the item to rotate to y and x by that amount of angle instead of making the item completly rotating back to the spawn rotation which is 0
The lower/upper angles are the physics engine's parameters, the game is just relaying them to the engine. Again, it's not something I can "just" change with the snap of my fingers.
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Supersimple is right, I tried this on my crappy pc, and the fps was much better! I turned the visual effects thing on and it still had smooth fps.
The setting affects items on spawn. If you disable it and load a level, none of the items in the level will have effects layer at all, which helps with performance. Then when you enable the setting and spawn something, the newly-spawned items will have effects (but the level still won't.) You're welcome to use it exactly like that, which is why it's a toggleable setting. I'll look into adding some additional toggles that flesh out the functionality further, at some point.
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0rava if we disable visual effects and then we load or reload a roleplay/level it has like, +100 fps no kidding. But then, while loading it with visual effects off, then turning it on, the fps is the same and if we cut a doll there's actually the blood stain and all and the fps is the same, can't you just make it be the same performance even when loading it with visual effects off? Cuz I've got to disable it then load a level then re-enable it for smooth performance, else loading a highly detailed lvl is the stuff of nightmare
I guess I could "just" push my magical Fix All Performance Issues-button. Sass aside, the setting is there exactly so you can do things like this, if you so wish. It's not something I can really automate, especially for existing content, since the setting comes with the tradeoff where a multitude of items that rely on effects won't work properly (or at all.)
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Lol You can make nearly headless dolls without doing anything how to do this is to use the cutting tool and slice the head part from top to bottom without any front cutting or back basically cutting it in a align and you see that the doll still stands while his head is bleeding and it is not going to last very long and will die in a few seconds or minutes depends on wounds and cuts and how much blood loss.
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Orava a question that I would ask since you won't add any crazy stuff to mutilate a doll 2 such as bones, organs, AI optimization etc. Is there any chance that you will add something that is a completely different game than mutilate a doll 2 or something that is similar but is something that maybe would use these features or something like a new game or a project?
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@Starchomper2008 I think orava said that the next update wont really be content based, but (not a guarantee) orava said the update after that or something will bring more stuff.
The Quality of Life update is very much focused on features and fixes, not so much new content (although there is a small amount of theme-relevant items.) More items are coming in the next next update, and it'll be focused on them so there will be a bunch.