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*Puts Sprayener in Blunderbuss* Meh: hummm... let's see how this item,the worst on accuracy,works with the loudener *Gun accuracy decreases so much it shoots from BEHIND* Meh: woooottttt
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He Orava, 1st off, love the new effects update, second , would it be possible to make it so you can favorite levels and roleplays?
Bookmarking the content links is probably your best bet. The user content API doesn't offer such functionality, and manually saving a bunch of levels would just bloat the save file.
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@speedy
read the FAQ. Please. Thats technically adding bones.
and on your other comment, that would ruin the point. isn't the point of this game to mutilate a ragdoll, revive it, than kill it again? (I actually doubt what i just said)
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can you make it as so when you burn the doll with acid whatever limbs fell apart to leave cracked bone at the end of them but with the skull its just round with a black mouth and two black eyes
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Please add that when you slice the doll's head off it stands for 10-15 seconds but when it falls it cant be brought back to life.
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Can you add a power called ''Knife'' When used it will spin 4 knifes forward like someone is stabbing into your heart really fast Thanks 0rava! :D
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I just want to say, I've been playing this game for something like 2 years now, and not once have I ever gotten bored while doing so. This is easily the best sandbox game I have ever played, and it's great for stress release.
Thank you, -rava.
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There should be a ghost power. like if you throw it at an object, the object will move in random directions. I am not saying an AI, but it will look like one, and maybe finally stop those comments. also, if you throw it at a dead doll, the doll should get back up and act like a regular doll, other than the body parts being dead. and maybe it could twitch. but that would just be a bonus.
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Ragdolls should take more 'contact damage'. (Or fall damage or whatever) It is really disappointing to see when you launch a ragdoll millions of miles into the sky, it just falls down and takes about 10 damage.
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This is the best sandbox game i've EVER played in my entire life. Reasons why: 1. You can play user created things and you can publish things 2. Physics 3. Items 4. Elements 5. Hard-To-Understand tools :D I JUST LOVE THIS GAME! 5/5 FAVORITED AND ADDED TO PLAYLIST!
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can you make it as so when you burn the doll with acid whatever limbs fell apart to leave cracked bone at the end of them but with the skull its just round with a black mouth and two black eyes
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Please add that when you slice the doll's head off it stands for 10-15 seconds but when it falls it cant be brought back to life
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Can you make it so that the dolls can actually wear the jetpacks? Perhaps add a feature where you can make the dolls intelligent enough to know how to control the jetpacks?
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make a power s that some times if its just wounds they can heel but there a part u can have a power to let them grow it back for and can it have a animation if u make this power???
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Here's an idea. Whilst I really like that the effects are free, maybe instead of just giving six keys that respawn upon refresh and everything goes away, either try and make the keys unlock permenantly or you simply unlock every one of the effects per ad view
Doesn't quite seem fair that you can't unlock every effect without refreshing.
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Remember If you want to post your suggestions put them here!
http://www.kongregate.com/forums/9794-mutilate-a-doll-2/topics/509569-suggestions
Vote up so other people can see this!
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You should make an option in properties where the ragdoll doesn't die. Like Invincibility or something, sure unbreakable is great for objects but with the ragdoll it doesn't matter, he will still die.
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There should be a ghost power. like if you throw it at an object, the object will move in random directions. I am not saying an AI, but it will look like one, and maybe finally stop those comments. also, if you throw it at a dead doll, the doll should get back up and act like a regular doll, other than the body parts being dead. and maybe it could twitch. but that would just be a bonus.
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