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Im having a problem: When I pause then un-pause all the objects become invisible, its VERY annoying. Is there anyway to fix it.
Camera culling on unpause should've been fixed in yesterday's patch for the properly reported case of it happening. Make sure you're on the latest version by doing a force refresh (see link for info), and if it's still happening, report the issue in detail following the Bug Reports thread www.kongregate.com/forums/9794/topics/725152-bug-reports
They don't. Ricochets only happen at shallow angles against static stuff, randomly against sharp objects as splashback, and never when hitting alive items.
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Could you make a few function? like where you can use the function to make a part of the dolls bodyinvisibe or somethin?
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guys can some one help me cuz a long time ago i named a creation of mine a sniper and now when ever i try to spawn the sniper[object] it just turns into a doll holding a mini weapon
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It would be really nice if gun attachments just locked onto the gun as a setting you could add because its not fun trying to use whatever tool i need to attach a stock to a gun
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example: I sometimes use the welding tool to weld the helmets onto the doll because they don't look good when I use the doll's head. it was fine until the welds don't break when the objects break. so basically the helmets float in the air when the dolls head breaks
Can you elaborate on the use-case where weld re-creation on cut fails? Welds always apply to the item's center, so that's where they will attempt to recreate.
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I do have to agree
some of these new features that were suppose to make the game better makes the game worse. A lot more bugs
See patchnotes: www.kongregate.com/forums/9794/topics/1869497
RMB+MMB now have separate bindings in Play and Pause for flexibility. Feel free to bind them however you wish.
Their graphics were used in the past to unlock Particle Effects, but that system was removed. You can read about the old system here:http://www.kongregate.com/forums/9794-mutilate-a-doll-2/topics/586359-effects?page=26#posts-10241202
I sure can, if you report any issues you're having properly following the Bug Reports thread on the forums, with steps to reproduce and all the good stuff.
Main menu was clearly too weak so it was buffed. Also fun fact you can click on the Mutilation Inspiration widget to turn the squares into other items in the main menu.
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i found a bug(i think). anyways, there is a bug that if you click the left click button, the buttons on the keyboard wont work.
That's your browser hijacking the inputs, nothing I can do about that. Reportedly clicking and typing (anything) in the url bar, then clicking into the game again might help, until you right click again.
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there is a problem where when ever you pause either the disappears or some objects disappears. I like creating custom things but it would be really hard to do that if some objects disappear. so can you fix that?
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pause on a wide lab with ragdolls on each end then go to the right side, youll see that the left doll is invisible and vise versa, can yall fix this?
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Can you fix where when you pause and look around the ragdolls dont lag the game as they load in? and you should add a forest with sharp bushes and moss that infects the ragdoll.
I've received a few reports about the culling system permanently hiding items, but can't reproduce it myself, and nobody has been able to provide a video of it happening so I can't analyze it either. If you want to disable culling, you can do so at [Settings > Performance > Camera Culling].
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deusicarus, it's not *exactly* what you wanted but the Fixer Drone is capable of fixing broken items. For example, if your ragdoll got half his hand chopped off, it'll restore it back to functionality, or if its sword was shattered in combat the drone will make it whole again (although sometimes it causes duplication of the repairee)
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Is there a way to change right click back to normal? Since the last update I can't activate things whilst paused using it anymore.
RMB+MMB now have separate bindings in Play and Pause for flexibility. RMB triggering isn't as common while paused compared to play mode, so the default while paused is Detail Tool for building. Feel free to rebind them as you wish under [Settings > Keymapping > Mouse] if you don't like the default bindings.
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After pausing and unpausing items that aren't in camera radius seem to become invisible now, seems to be fixed with moving camera in pause, though. Also have been experiencing more problems with spawn items menu, having all icons go to top left corner and also having that menu becoming small despite me not re-sizing it, can't give steps on that one, seemed to be at random.
1) I've received a few reports about the culling system permanently hiding items, but can't reproduce it myself, and nobody has been able to provide a video of it happening so I can't analyze it either.
If you want to disable culling, you can do so at [Settings > Performance > Camera Culling].
2) Spawn menu icon issues haven't been reproducible either. Let me know if you figure out how to make it happen.
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MaD2 just hit 40,000,000 gameplays here on Kongregate! And just before its 6th birthday in a couple more days!
Huge thanks to everyone who's played and enjoyed it over the years.