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Is the game like, positioned down and to the right of the game window for anyone else? cinematic mode doesn't help either.
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I love this game so much. It has so many references like Adventure Time (Blood Sword), Terraria (Night's Edge and Muramasa), and Portal 2 (Turret and Portal) and Minecraft (Notch's Pickaxe)
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Weird floor bug is still there, I'm mostly useless with computers so I don't have a clue about it. The game is still playable, it'd take a virus to stop me playing MaD 2. Also, thanks for responding so fast, you're the best developer i've seen on kong.
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It would be cool if the ragdolls could do some functions or maybe interact with the objects, like picking up weapons or maybe running away from danger.
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BUG: Floor exists but doesn't, not sure if you could replicate this as it just happened. I restarted my browser but it's still there, the normal floor doesn't exist just one lower than the screen which i cannot see. The fact that the normal floor is gone means on the woodland trees appear floating. You may not be able to fix this as you may find it impossible to replicate, however with your expertise I'm sure you can.
Have a nice day!
Doesn't sound like anything I've seen before. If you find out further info, let me know. Refreshing should definitely fix all the camera and spawn-related things because none of that stuff is saved to settings.
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to ask a stupid question, is there a way to search for levels by there name, if not could you add it for finding, Roleplays and Levels. Thank, again sorry if this is a stupid question
Not possible unfortunately. All the user content is hosted and provided by Kong, and I'm just using their API which doesn't support searching. Pretty much all the API functionality they provide is already included in MaD2.
Reloading was intentionally omitted when designing the firearm system. It would require fleshing out the firearm model way further than necessary for a sandbox: Bullet counter, reload progress indicator, additional sounds (Even shooting sounds are already a major pain to find, not to mention any additional ones for EVERY new gun.), manual reloading functionality (All items have single functionality atm, which is shooting for guns. A secondary one would be required for reloading, further complicating things.), etc.
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There is a very fine balance of the amount of power you can give the player in these kinds of games. The developers gave us the perfect amount. Too much.
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@DzemoWolfNinjaZZ Actually, they don't take too long at all. Seriously, i don't know what you're complaining about. Just set the scale to 300 and spawn a ragdolls. It's that simple. Heck, you don't even have to change the scale. Just grab a ragdolls on the menu, and while you're kinda holding it before spawning it, where you can position it, press the up and down arrows keys to change it's size.
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Hmm i found a bug where animations effects dont work properly. Its affected at end of wide lab and other wide scenery
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@Romanproctor That's not a glitch. That's the way it works. Basically, those outlines of the clock are inside the clock too, so when you cut it, it shows up. Also, there's no way to make it so the numbers aren't parts. (i think)