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Why are people saying that the nuke is the only one who can destroy the riot shield???? Forgot the powder grenade did ya
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Idea: linking two guns or explosives or any triggerable items in causes them to fire at the same time when one is triggered.
Triggerable and trigger objects are separated for technical reasons. (Basically, guns being able to trigger guns would potentially lead to crazy looping action since they would continuously bounce the trigger signal.) I suppose I could add an item that triggered everything linked to it, if any of the items is triggered or something. For now you can multi-select whatever objects you want to trigger at the same time, but this only works with the trigger tool.
I never said that. I'd actually love to change the bullet mechanics, but it's such a huge task in the end I'm not *sure* if it's going to happen any time soon at least.
Equipping is not a simple task because there are all sorts of shapes and sizes of headgear. I'm afraid you'll have to manually equip things with joints for now.
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Idea:Mug (It Shatters into pieces when making light impact, the shards can cut the AI parts) On the mug, it should say I <3 MAD2
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https://scontent-a-lga.xx.fbcdn.net/hphotos-xpf1/t1.0-9/10390527_303980963095435_8555984861543185977_n.jpg
Orava, I've messed up bad! I had slowmo on and filled up a pair of helpless dolls full of harpoons. My game lagged, so I pressed esc. It wigged out for a moment then resetted. Except that THESE things are here. They seem to be vaguely doll-shaped constructs made of indestructible twinkling stars. I call them ghosts. Oh yeah, and I CAN'T DELETE THEM! When I reset, they're STILL THERE! PLEASE HELP!
Refreshing the game page generally helps if something goes majorly wrong. The joint thing has been reported to happen every now and then, but my hands are tied until someone can reproduce it reliably.
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Alright, putting it out there: I hate how guns work right now. You shoot a pistol at someone, and he loses his lower torso and both arms. Please, make it so guns shoot projectiles that cause damage and bleeding, or something else. It is not even fun using guns anymore. And keep up with the good work, the powers came out perfectly.
Not quite sure what you mean by "right now" and "anymore", since the guns have always worked exactly like that, but I do agree with the rest.
Better bullet behaviour is for sure one of the larger technical things I feel that is still missing from MaD2, but at the same time I’m still not 100% sure about it because it’s such a huge change. As in, expansion-huge.
Balancing 20+ firearms damage-wise in addition to actually making the system more realistic in the first place with bulletholes and whatnot is a huge undertaking in the end.
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I JUST PLAYED AROUND WITH THE NEW PACK...I LOVED IT...however could u make the mini nuke do poison damage as well....because in real life nukes have radiation which is poison
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If you have the game in slow-motion, you can hit f and drag it onto the nuke and it doesn't dissapear
and you can re-use it
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Hey I got an idea what if the blood of the ragdoll sticks not only to the outer box but it will show on the backround too (only works in lab,big lab)
+ if you like the idea