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Oh shit dude...I literally love this game...And its actually on Rank #13 Can we reach Rank #1? YES WE CAN! Also thank you 0rava for making dis amazing game!
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Riptear first pause the game, and place the riot helmet at the head of the doll, trigger it, play the game,the doll is wearing the helmet
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can you add like powers where there will be like an ghost ragdoll doing an random mortal kombat attack? not like an ai! just like moving like that and hurting like burning freezing cutting or shooting and some masks like sub-zeros mask or joihnn cages sunglasses that would be cool!
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for some reason, the overlapping in my game doesn't work, the riot helmet just sticks to the top of the dolls head for me, if there is any solution for this, please tell!
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royaldistorier. i have the solution to that. whenever you share, the overlapping goes upside down. to prevent this, when you are done, press the C button and then press the V button. this will make all of the overlapping go upside down. then when you share, it will get fixed just like you want it to.
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Help wanted! I saw levels in which objects overlap ragdolls. When I make my own character, I put a riot helmet on him, and it overlaps the ragdoll. But when I preview the level the head of the ragdoll overlaps the helmet! It's breaking almost all of my levels! Please help, anyone!
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Orva please add an impaling effect and I know you hate this but add some FNAF tools to kill the doll i know your giving credit to another game but youl catch interest of more viewers it would be also cool to fix the cutting issue.
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Orva please add an impaling effect and I know you hate this but add some FNAF tools to kill the doll i know your giving credit to another game but youl catch interest of more viewers.
Stabbing and penetration in general just isn’t viable tech-wise without a major overhaul. Box2D is a rigid body physics engine, meaning its main purpose is pretty much to keep things from overlapping. There might be some hacky way to make it work by messing with collision groups, but overlaps are super nasty so I’m not too keen on messing with that.
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I love this game. I definitely think everyone should vote 5 stars for this game so generous people who'd donate to download this come along more often.
On that note: If you enjoy the game and wish to support myself and/or future content patches, consider whitelisting the Kong game page if you run any Ad Blockers, as the game is directly supported by ad revenue. If you've already done so or don't run any blockers, thanks!
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0rava. Please add AI. You have already done it in the mage game that runs in MaD2's engine and framework. At least implement that AI.
AI will never be added in MaD2, as I've said time and time again. Making ultimage actually reinforced this point for me, as it's a nasty mess. If AI were to be added (which it's not), it'd have to be built properly from ground up and not just tacked on top of the doll system like it is in ultimage, making it feel super bad and too artificial.
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Suggestions:(1).Sliding joint- this joint moves in 2 OPPOSITE direction instead of 4 directions.(2).Sleep option- the object is stable with this option unless it hit by moving object.(3).Multi-clone- clones all items you select in one click and also in multi-parted objects(e.g. rag dolls, user made vehicles etc).(4).Wall climb option in rotator(left and right)- allows item rotate and stick to the wall.(5). Group Items- this thing allows you to make your own object(e.g. usermade hammer, knife, blunt weapon, sword etc.) with anything in this game without using joint, weld or rope. Grouped items game be ungroup and can be regroup. If you want to make quad-lightsaber, group items two double lightsaber and you have weldless quad lightsaber.(im suggesting only not saying make it, if possible).
1) Prismatic joints have been on the todo list for a while. 2) Not sure off the bat if this is doable, will have to check. There's some stuff in MaD2 that might wake things up without collisions. 3) Multicloning/copypasting is actually super difficult. There are so many things that have to be considered when cloning, from joints to details. I've been brainstorming on some sort of per-compound-object saving/cloning hybrid solution, but haven't really actually tried anything on that front either. 4) Climbing walls/items doesn't sound really doable, or worth doing even if it was. 5) Joints are pretty much the only way of grouping items. Combining shapes under a single body is theoretically possible, but since all the functionality is tied to the body, not really feasible for this.
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Hey! I have an idea for this game. If you could do it. Make the character talk or follow the mouse .. or voice acting. It could make it more real. For example interactive friend, hes alive, he moves and if you put a knife next to him he would remove it. So it would be more realistic. And he could even scream..
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Could you add an option to make the side toolbars smaller? It's annoying to be flinging dolls around and end up clicking on something do didn't mean to. (Actually, make it an option.)
They're pretty much as small as I feel comfortable making them. I might add a way to temporarily hide the UI completely, at some point. Meanwhile, you could drag them to the very bottom of the screen so only the titlebars are visible to maximise screenspace.
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orava can you make the doll say things to you and have emotes. kind of like interactive buddy. p.s, best game on pc ever
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@Toobored101 MaD2's Engine doesn't support overlapping that much so impaling is a bad idea, That "Undead Doll" idea doesn't have any reason or use whatsoever and Orava made the ragdolls as plain and simple as possible so extra joints would destroy that purpose.
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also therse an isue when i try to cut the doll in half or cut his kness and elbows off the limb falls of. so it would be cool if you added extra joints in the doll
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also add a undead doll setting so the doll stays alive even without a head! (optional) dolls body parts form together in the undead doll setting
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Life sword: the most cruel thing humanity could do. Imagine having sword in your back, causing colossal pain... and it for hours, days, years... Like Prometeus: dying everyday, every second, but never dead anymore... A bit of philosophy from me. Anyway, great game. 5/5 and to fav's.
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Orava, I have a power idea. Petrify, this power looks alike frost power but combination of Frost with permanent stasis. The things petrified cannot be move in play, destroy nor harm with any power. This would be great at roleplays. The petrified things can be move while paused.
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Glitch: I found a glitch or bug when you strike the breakable with joint into its joint then then the thing you holding on is now jointed.