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they're both already in the game(pretty much) Aah. there is a rpg launcher, which is just about the same thing, and if you shoot a bow while the flaming property is checked, the arrows will set things on fire.
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Orava the update with you not seeing the joints in pause when you have X in Show joints is just plain unpractical and annoying
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shotgun is too OP to ragdoll if you don't use strong doll,you will insta kill them just a close range shot at head,limbs and any body parts it take ragdoll's heathbar to red if you turn on heathbar and break them into a lot of blood.
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hey orava you should do a thing wo we have a option to already choose a color for the ragdoll like: zombie: the ragdoll is all green, inteed?
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DEATH247ROKCS the develeper cannot control the amount of lag in the game, nor is he responsible for it. If you want it less laggy, get a better computer.
Well, it's not completely out of my hands. There are ways of optimizing things to help with the performance, and I already do refactoring on the fly whenever I encounter something that can be tweaked.
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Orva, this game should have achievements :D (In game) I love the game and will keep playing it ^.^ Hope to see lots of patches and updates. Fire out *Peace* P.S. first person to put the character Kirito's weapons in the game wins at life
There's no magical thing I can do to simply make it perform better, optimization is a difficult and time consuming process. I do tweak things whenever I notice something wonky, but any large-scale changes are going to take time. For now, you can try disabling the more resource intensive settings if you have them enabled: Smooth Blood, Effects, and Healthbars.
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It`s an amazing game where you get to castrate ragdolls in gruesome ways. And take that game and add an object editor to it? You`ve got MaD2, and it doesnt make you mad (infact it does the opposite)
There are content patches, and there are feature patches. This one falls in the latter category, and I did announce it as such more than a week ago. Please understand that adding new stuff requires tons of work, and I can't just snap my fingers to make new features appear. The overhauled bullet behaviour, for example, took over a week to develop.