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Item Facts: you can use settings to change the item's properties, this means that there are ways to make stronger bombs or longer laser sights.
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i absolutey O B L I T E R A T E D some ragdoll's head with a layered cake.
LAYERED CAKE. 10/10 greatest game. one of the greatest games.
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0rava! Whats Your Idea On Thanksgiving However 2 mouths on it ! So also Important:Add new pistol and ragdoll or item Please!!!!!!! Thank you
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I absolutely love this game. I use it to get through the school day and even when I'm at home. theres just something so relaxing abut mutilating a doll. Huh. that must be where they got their name(IK bad pun).
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For a future update, will there be a version of the Sky environment that's a thunderstorm, complete with lightning flashes in the background and rain? I think it would be quite interesting.
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Could you add something to items that have a disintegrating, explosive, or implosive property that makes it take a certain force at once before exploding, disintegrating, etc. So if a grenade was to explode at the slightest touch or if it took smashing it with Mjölnir to explode it, you could control all that.
You can modify [Detail Tool > Settings > Contact] to make items trigger when the contact force threshold is reached with a hard enough a hit, but it doesn't affect Properties, only the item functionality.
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for people who are complaining about the right click not triggering. simply go to the options. and click ''allow RMB''. and there you go. if it does not work. refresh and it would work. please like so this will live a long life
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When I change the weight on an item and then change it to default, the placed item that has the edited weight, changes to normal weight when I change its direction (With Tab button) or change its size. Can you fix/change it so the weight will stay even when I change the size or change the direction?
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Random Item ideas. Cigarette: Looks really cool, but slowly kills the Ragdoll. Timed Grenade Launcher: The explosive doesn't explode on contact, allowing ricochets and bounces off walls and such. Classic Cannon: Place objects in the cannon, and active it to shoot them out. Rocket Jumper: Like the RPG, but the Rockets don't do damage, just do knockback. Pretty much a better version OF the Knockback. Sticky Bombs: When throw/fired, they stick to surfaces, and can be activated to explode (I'm not sure if something like this is actually in already.)
Bomb Cannon fires sticky (timed) bombs. Launcher Cannon can be filled with stuff. For sticky bombs just give any explosive the Sticky property in the Spawn menu.