There's no limit on the game's end, though Flash may ask for more save space eventually, or the game might refuse to launch should you save 100,000 items it has to add to the Library.
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We need a setting that disables menus from being dragged completely, toggled off by default, as well as a setting to make it so that you can't move your camera outside of the box. Pretty OCD inducing when you can see what is actually outside of the map.
Both menu dragging and camera panning require very intentional input. To not do the things, simply don't press the buttons. You can also reset the camera by spamming the camera hotkey [Z] to re-center.
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You can turn molten dust to dust crystal by cooling them (that's certainly why there are frost particles when you try to put it directly in the dust oven)
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xmtafx and scale of the power of cut 100 is ultrasharp and 0 is not sharp
exsample: 1 grade sharp cut in the max throw, and 50 is sharp
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Could we get a sharpness option for swords? Example: Sword A (sharpness 5) is hit by Sword B (sharpness 6) and doesn't cut it
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I have a great idea! 0rava if you're reading this could you add that the blood is water and it can fill the room? like you spilled water in the game there would be a puddle i mean my point is could you add liquids? like you can fill a room with water and you could deactivate a liquid option in the settings? if you could add that it would be just great!
It's a performance setting. You can disable it under [Settings > Performance > Precise Effects], but do know that it has a pretty large impact on performance the more stuff there is on the screen.
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Great work on this game 0rava and also thanks for fixing the zoom update and update the game a bit.Your game is just awesome great job on the work of this game.
Thanks! The Zoom Update was quite wonky at launch for sure, which was to be expected since it was one of the largest internal changes in the game's history (having to redo essentially all raster rendering + mouse input to account for the camera.) But it's in a pretty good spot now after patching issues and improving it in general based on feedback.