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Arc particle shooters are kinda buggy. If you shoot them at a really close range into an object particles appear at top left of screen (top left corner of walls) instead, also you can shoot through walls with it if you get it really close to it (worked well in the corner), tested it with 3 arc weapons, works with all. Could be a general problem with Arc. Not really that huge of a bug and it generally doesn't change anything, but it is a bug, no matter how small and insignificent. Thanks.
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Could ya maybe make more Buildings, and maybe add a feature that ragdolls can go inside them? And Add a button so you can see whats inside the building if you did something inside.
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you could add the infinity gauntlet hwre when triggered it killls half of all dolls, it could powder them, also maybe add the infinity stones thanks
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You should also make it more adjustable for doll resistance (as in less HP drain from this and not that or for everything).
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you should add a detail where when you cut things that include liquid (paint bucket,paint gun etc.) the liquid shoulld come out
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I wish I could link things together so that its easier to do things at the same time. For example explode 100 bombs with only triggering a single (AirBomb)
You can use the Select Tool to select multiple items to trigger them all, or use the Link Tool to connect them to various trigger items (e.g. Button) to trigger them all at once as well.
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guess who just used 90 minutes of there life to watch the entirety of the shrek movie converted into MIDI https://www.youtube.com/watch?v=wcehaxidJZk
There just isn’t a magical way of porting games between completely different platforms. It would likely require remaking the whole game from scratch, which in turn is just not something I want to gamble on, considering the very oversaturated and luck-mandatory state of the mobile game markets.
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could you add an infinity gauntlet and infinity stones where when triggered, it powders half of all dolls in the game. thanks
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Make a magical mirror. Whenever you throw or shoot a projectile at it, it will absorb it for a second, then shoot it back with equal force at you.