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This is probably the best Kongregate game ever. Although even the best games need a little improvement on more content. (I'm not talking about DLC.)
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game is great! but add a thing so that the ragdoll will stand on the wall or roof depending on how high the wind is or gravity is. also, you should add a setting to change the environment thing back to the old one whenever you like. personally, i liked the old one better. i can make it more precise and stuff.
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im not sure if this is a rule or not but can you make the particles have effects? (e.g. the fire particle does fire damage if something touches it)
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Umm, i have an idea, how about letting to check the effect before unlocking it cuz i just bought ember having no idea how it looks and i feel pretty dissapointed :D so it would be awesome to see how it looks before unlocking (if its already in then i probably missed it
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0rava you should add weapons from games like D&D and add chained weapons and vehicles so we can crash them together and make our oun Crash course levels
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Another idea I have for the game is some sort of "bug" which you can attach to guns and launchers. It's behavior is like a drone of which it aims and shoots things. It could be used to make turrets and such. I do not mean it like a AI.
The property resists only work for the properties of the same name, not item functionality. For now. I might make them resist everything at some point, but it's a bit too large a task right now. (There's like 5 different types of burning across dozens of items for example.)
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To all the scrubs complaining about the keys; If you don't like them, don't use them. Honestly, in the future, what time will there be that you'll be sitting there using more than 8 effects at a time.
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i don't like the new features.... this game was always about complete freedom and if you DO read the F.A.Q. you(orava) say that UNLOCKABLES and MONEY will not be in the game...
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@imnotsicktoday, the technical limits of the game stop it from being permanently unlocked, it's not really his fault because of it.
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I don't mind the ads to unlock chests, but I don't really like how chests are locked again0 after refreshing. I understand why you did that, but if you could find another way that would be very nice.
The particles aren't permanently unlocked because that would require a backend server to handle securely. I’ll continue tweaking the key amounts so it doesn't feel restricting, as well as adding new effects in the future. The more effects I add the more will also be available in the weekly rotation at a time as well.
The property resists only work for the properties of the same name, not item functionality. For now. I might make them resist everything at some point, but it's a bit too large a task right now. (There's like 5 different types of burning across dozens of items for example.)