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im not sure if this is a rule or not but can you make the particles have effects? (e.g. the fire particle does fire damage if something touches it)
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Umm, i have an idea, how about letting to check the effect before unlocking it cuz i just bought ember having no idea how it looks and i feel pretty dissapointed :D so it would be awesome to see how it looks before unlocking (if its already in then i probably missed it
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0rava you should add weapons from games like D&D and add chained weapons and vehicles so we can crash them together and make our oun Crash course levels
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Another idea I have for the game is some sort of "bug" which you can attach to guns and launchers. It's behavior is like a drone of which it aims and shoots things. It could be used to make turrets and such. I do not mean it like a AI.
The property resists only work for the properties of the same name, not item functionality. For now. I might make them resist everything at some point, but it's a bit too large a task right now. (There's like 5 different types of burning across dozens of items for example.)
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To all the scrubs complaining about the keys; If you don't like them, don't use them. Honestly, in the future, what time will there be that you'll be sitting there using more than 8 effects at a time.
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i don't like the new features.... this game was always about complete freedom and if you DO read the F.A.Q. you(orava) say that UNLOCKABLES and MONEY will not be in the game...
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@imnotsicktoday, the technical limits of the game stop it from being permanently unlocked, it's not really his fault because of it.
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I don't mind the ads to unlock chests, but I don't really like how chests are locked again0 after refreshing. I understand why you did that, but if you could find another way that would be very nice.
The particles aren't permanently unlocked because that would require a backend server to handle securely. I’ll continue tweaking the key amounts so it doesn't feel restricting, as well as adding new effects in the future. The more effects I add the more will also be available in the weekly rotation at a time as well.
The property resists only work for the properties of the same name, not item functionality. For now. I might make them resist everything at some point, but it's a bit too large a task right now. (There's like 5 different types of burning across dozens of items for example.)
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Alright, 0rava. I'm perfectly fine with supporting you and your game, but... I'm kinda disappointed. I mean, 6 keys for a 30 second video? That's a really good deal. But I'm disappointed that you lose your keys and unlocks when you refresh. Can you change this please? thanks bud.
The particles aren't permanently unlocked because that would require a backend server to handle securely. I’ll continue tweaking the key amounts so it doesn't feel restricting, as well as adding new effects in the future. The more effects I add the more will also be available in the weekly rotation at a time as well.
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Everyone reaches a breaking point, and 0rava reached his. Now, instead of just getting a normal job to make money, he made this B.S. with the keys and the advertisements. I'm very dissapointed in you, 0rava. *Sighs*
Developing games IS my job. And as hard as it might be for you to believe it, making games takes a lot of time and effort and are not created by the snap of my fingers.
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Note to everyone: Okay i hear that the keys are B.S i think they aren't all you need to do is watch a 20 second add for them that is all really and you guys are saying these keys are bs and they are hard to get 0rava is trying to make money off these adds and he is giving us more things to mess around with i know i will get a lot of hate but i am saying what 0rava is doing SHORT VERSION: the keys are there so you can get them from watching ads so 0rava gets paid money and so we get keys from watching those adds to play more! don't dislike the truth