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There should be an option to change the blood color of just ONE doll by changing the color on it's "Detail Skin" menu
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I spawned a buffdoll only for him to spawn on top of the candle stick and burn to death XD nobody cares! XD ill stop now.
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4 hours of play.... When your mum tells you to go to sleep "NO MUM IM STILL TORTURING LET ME STAY FOR ANOTHER...10 HOURS?"
The power list is stored locally (since you can reorder it + hide items from it), you can fix the duplicate by restoring the default Power list via [Settings > Reset > Powers].
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you need a candle a memorial tombstone and then you light the candle and then you typ buffdoll buffdoll buffdoll buffdoll
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Its cool but i tryied to summon Buff... you know what and it dont worked i maked all the things but nonething plz help :c
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do you know the cursed trophy there should be an armour with t he same effects or that applies a debuff to the ragdoll like bleeding or poison or the cursed trophy one it can be a cool thing and an armour that is the reverse of this armour
Spirit Level displays angles, and there's a (very arbitrarily-scaled) Try Square I suppose you could use. A lot of the stuff isn't exactly designed around precision or realism, though (see quite a few of the oversized firearms because they'd be too awkward to use with the cursor if they were properly scaled to doll-size.)
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I am trying to save a custom object but I keep losing it every time I leave and the instructions on saving are extremely vague can you explain how to do it
Custom Item management is very confusing currently, it'll be improved a bit in the next update. For now: 1) Load a custom item 2) Go to Library ->Custom Items 3) Press [Rename] or [Remove] -> [Save].
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mozzman12 when you link items with the link tool (from now),the line is actually invisible (where as the previous one,it's visible) but when you drag around a linked item,the line is visible.
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hey 0rava i just wanted to tell you that the link tool does not work it does not link to anything when you can please fix
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I have an idea. What if there was an item called "Computer Chip" and when it touches an inanimate object, it makes that object act like a ragdoll's head and can make things stand up. With that, there could also be a section with a bunch of robot parts such as arms and legs and robot parts like that. Or just the computer chip...
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Suggestion: Using the Bandage on an alive item also changes the texture of said item to a "Bandaged/Cloth Wrapped" texture, similar to the Molten Blade effect and/or other contact effects that change the texture.
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-rava, I demand badges for doing certain things. For example: cause a chain reaction of ___, ___, and ___ or Equip your ragdoll with ___, ___, and ___. But these should be secret hidden badges though, so we have to figure out what we have to do and how we have to do it.
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0rava. Something is wrong with the weight physics thing. The lighter the object is. Becomes heavier. The heavier the object is. Becomes lighter. Is this the question that science cant even answer? reverse lifting? or something like that. Fix the Weight in MaD2
Weight seems to be working fine (1% square barely nudges a ragdoll whereas 500% deals some serious damage.) If you meant ragdolls lifting weighted items, I'm looking into it. It's just not fun if the equipped items plop to the ground, so there's some built-in lifting action coded into the system... But since it's all physics based, it gets a bit messy.
The update's content is already locked in, these things take time to implement after all. Can you post that as a suggestion on the forums so I can refer to it in the future? (With specific feedback about the sounds you'd like to see improved.)