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add a heart beat monitor that you would link to a ragdoll and if the ragdoll dies it would trigger something else it was linked to please add this orava
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there is a bug : when you scale a lightsaber it spawns a lot of other lightsabers and the cutting range doesn't change
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The foods should have juice and when you smash the food al around some juice would come out and it makes the object sticky :D
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0rava you add every good item... you added every requested item!
You added even my medical items:Defibrillator and Syringe, people liked my idea... and drones.
you knew that would be hard but you did it... and even other ideas..
you are the best developer, we love your game.
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0rava i have exactly one problem with this repulsor (i'm assuming you got it from my post and it's meant to be from iron man) is that you can't make iron bob fly with it AKA shooting the ground and him getting launched into the air if you could change that it would be much appreciated :D
Couldn't figure out a way to toggle the functionality properly, so I added a separate item called Propulsor that should do the trick. Although, similarly to the early iron man versions, they most likely end up sending you flying every which way.
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For some reason, properties don't work for me. I'll turn on a property, it'll effect the next object put down. The property will remain checked, but then if another object is added, the object won't receive the property.
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@0rava It is annoying to link the blood bag to 12 body parts,I meant that you link the blood bag to 1 bodypart and then it heals the whole ragdoll at once.
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0rava,could you make it that when the blood bag is linked to something alive,it will heal all the other alive things jointed to the item you linked?
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@killaman44444 These are trigger drones,off and on. They target the nearest triggerable item and trigger/untrigger it.
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@AesomeJDog, he wouldn't put any bones or skulls. The ragdolls are just dolls made outta bags of blood and it may stay like that forever.
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Would it be possible to add some smaller physics or ballistic blunt force physics added? For example, if I hit a ragdoll's head with a warhammer, he will most likely go flying. In real life, a skull would most likely crack or crumble. Is such a thing possible in this game. Like so he can see please.