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You should make each weapon have a different sound. Not all of them the same. Like the magnum and the revolver,their sounds are literally different. And that sawed off shotgun,seriously tho. You should make each weapon have a different sound while shooting.
Sound effects take loads of space (over half of MaD2's file size is sfx) so a bunch are reused. It doesn't add all that much in the end for similar guns, but requires additional work in scouring the sound effect on free sites, editing it, and as mentioned it does take space leading to longer loading times.
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This is the only game i've played more then 30 times and its still fun.Good job orava only some little things i'd like to comment about like making the doll able to be sliced up into smaller peices.All in all the games great with support and ideas from players as well. please replay if you can 0RAVA.
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the gameplay is awsome graphics amiazning weapons alot this game is a good stress releaver just trowing the doll around messing with it its fun and it releaves stress
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Add a wooden sword. It's like a samurai sword except made of wood. And instead of it being sharp, make it blunt. And maybe a training dummy will go well with it
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Personally, i would like to see a new scale system, for example if you select every part of a ragdoll and scale it, it just keeps the parts and joints in the same place, i want this so i can have tiny ragdoll people. I read the FAQ btw so dont yell at me plz.
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hey i have an idea of acid kind of like gabe said and it would be a "liquid" in the fact of the blood so that when it touchs the doll it would start killing him
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add a normal nuke. it would cause an explosion that stays there over a period of time.
it would also have a very big radius that sets what ever hits it on fire.
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I think this game is pretty good but I have an idea:make like an x-ray so that if a bone breaks you see an x-ray of the bone breakage
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Is it possible to make items immune to their own effects? Or, better yet, be able to toggle it? It could help a LOT with custom item creation.