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i trow a spear at the ragdoll. he chaut it but part of his hand fell off……well at lest it was a cool scen for the new movie 300 AND 1!!!!!
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0rava, you should add broken bones, like if i hit the ragdoll in the leg it will turn purple, or black and the ragdoll cant use the body part.
THUMBS UP IF YOU AGREE!
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@Dragonborn237 Are all your settings the same? If not, you might have deleted the cookies by mistake. Otherwise... I dunno. Look for a bug forum?
See the following thread for info: http://www.kongregate.com/forums/9794/topics/521014 (tldr: You're responsible for your own files, and keeping backups, I can't do anything to affect that.)
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0rava you should make a telekinesis gun/gauntlet (looks like the repulsor)
that acts like stasis but when it rotates it moves the object would this be something you would consider
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0rava you should make a pressurized air gun, it works the same way as the wind power but its a gun and easier to launch.
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Gerlic - Usually they won't. If necessary, make their weight 1. If you're trying to make feet or shoes, raise them a bit - Ghost objects touch walls, so your doll can't stand normally if they're below the level of your doll's feet.
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If this can be fixed, Ghost objects, when attached to a ragdoll (using a Weld if needed), will still hinder the ragdoll's ability to stand and function.
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Yo, I had a dream last night that I was playing this game, and there was a lego block item. Just wanted to share that.
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@EmberTheFox995 Not sure how you would want the multiplayer to work.... Though, if it's any help, there IS a sharing system, under the Content tab. From there, you can access some DAMN good user-made stuff. You probably knew this, but... eh.
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You should make it to where you can search certain item developers in the search bar thingy. I need a full inventory of XSpeedDemons things!
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hey 0rava, maybe you could add organs to the ragdolls? like, if you cut ones head n half, there woudl be a brain. you probably cant do it, and i understand. but still, it'd be cool if you can.
P.S Your the best game develeper ever!
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@qereaser: How would that work? Most of the powers are particle-based; this is because the physics engine 0rava uses has limitations. It simply couldn't fit with disasters: a tsunami, or the like, would require water, which is already a big no-no. Earthquakes, to be realistic, would require dynamic randomized movement of the room, which would be... meh, if even if it WAS possible. A tornado or hurricane would not work either: I don`t know too much of the engine -rava uses, but, IIRC, it supports basic shapes which can be put together, as well as particles. As such, it would seem impossible to make something as complex and random as a tornado.
Correct, stuff like disasters are too complex to implement properly. More details: MaD2 uses Box2D for the physics (collisions, physics settings such as friction, speed, gravity, etc.), near-everything else is my own systems built on top of the physics (graphics, particles, triggering, damage, temperature, etc.) Namely, particles and physics aren't coupled, so they can't collide with things by default. The exception is making a physics body draw a particle as its graphic (this is how quite a few projectiles work), but obviously it can't be done for something like a tsunami since it'd require thousands of bodies.