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@Nacho - You can already search the items, unless you mean custom items. Level/roleplay/custom item searches can't be added by 0rava - He doesn't do that, Kong does.
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@dopohu - Not sure, probably not, but I do. I made the Cold Iron Sword and Combustor, and suggested for radi0-voice to make the Spur Sword (not sure if he plays either, I just gave him a reference image). 0rava just decided that the models were good enough and added them into the game.
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@Baminebrine. if you are talking about backgrounds, im not really sure. They do... if you are talking about levels/roleplays, press V to load them again.
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An idea: 1.) Wirecutter- this is spawnable item that cuts joints, welds, ropes and other non physical joints when triggered with no ease to click cut tool and drag tool again then cut tool again that makes me like this -----> :(
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Food Ideas: 1.) Deep fryer- turn any items into golden brown(deep fried) and deep fried items breaks easily because it is crispy lol. 2.) Chocolate syrup - when this item turns upside down, it pours brown thing (chocolate) that stains items but apears as streaks of lines(like what is an ice cream topped with chocolate syrup looks like). 3.) Wine- this will appear as a bottle of vodka or champagne or whatever and pours alcohol that makes items concussed(sleepy) and also flammable. 4.) Corn Cob- a whole corn cob that explodes when heated but only release a lot of popcorns!(maybe 20 pieces enough). 5.) Soda- appears as coke bottle or soda can. When this bottle shaked violently, it will propulse like a jet after triggering(speed depends how strong or long you shaked it and also the soda never runs out just like canteen, just untrigger then trigger). This ideas about food just all comes to my mind, i don't know why.
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is there a glitch with the nail gun? it seems strange the nails don't make ragdolls bleed but an arrow from a bow can.
Custom Items are stored locally, managing and backing them up is solely up to you. The game can't do anything about that. See FAQ in the description for a link.
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@hammer121. Set a point number, click anywhere on the grid and click on another spot. a circle is made. (well, not a circle, but a pollygon)