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and if u include the grow vial u should also make a "shrink vial" that does the same thing but it shrinks. and the particles for that might be a red minus sign.
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i think you should add in a "grow vial". what it does is.. well, grow. But when you use it on stuff like a ragdoll, then it should be like if you had a ragdoll pulled out of the spawning window but not summoned into the world yet and grew it using the arrow keys. That would be pretty cool. and the particles that come out when you use it should be like the heal particles but they are blue for it. If you include this that would be awesome!
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USER1238, i'm having the exact same problem! except instead its any save, and usually if i even try to move the camera while paused it does it, i couldn't have said it better myself!!! i have the same trigger problem, but if you use, say, a grenade, and you are holding with your cursor and right click, then it only activates it, you can test if something activates using dynamite, because it has an indicator (fire), and bullets almost always bounce off, but thats because 0rava has a new lag engine thing, and is trying to fix it.
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I have 3 problems in Mutilate-a-Doll 2
1: Sometimes, in bigger saves, if I try to delete something when the game is paused some items become invisible and if i try to move the camera it goes like in spikes, like it moves a bit, but very hard.
2: The trigger, if i try to use the trigger tool either from the keyboard or from left click on the mouse it triggeers multiple times and sometimes it is annoying.
3: Occasionally bullets bounce off, for example a ragdoll that is NOT set to resist bullets.
1) I'm still looking into the camera culling causing items to disappear. You can temporarily disable it under [Settings > Camera] and move the camera to make everything appear. I don't recommend disabling it entirely because it does help performance quite a bit when it's working right. 2) Trigger tool triggering every frame is fixed in the next update. You can trigger an item once by dragging it and pressing trigger tool or RMB by default. 3) It's a performance optimization feature being too aggressive. The feature was made to discard excessive collisions because there's a pretty noticeable performance improvement in doing so, but it's way too aggressive currently.
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make a sword that deletes blood and instantly vapourizes debris mayeb givit a trasnsparent blade or something its just tometimes blood is irritating
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i cut the potato chips with a custom force 9999 laser pistol
the cut tool or een an ultrasharp energy sword or lightsbre did nothing
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wsams:i dont exactly know what you meant but you can add propperties/resistances via detail tool or use buff potion if that is what you mean
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eiad1:select detail tool click on a ragdoll's part then click skin click blood then change the coulor repeat for every body part or do the torso then spawn a new one do it on hands then spawn a new one do it on legs then spawn a new one then do it on head.
(i recomend you save the ragdoll via detail tool>custom item>item name save so you dont have to do it again)
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i tried to cut the baguette, use bomb, airbomb even rocket but i can't break it...If you don't believe it, you can try. how strong can a baguette be? maybe it made out of some kind of special French flour.. how is that even possible
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BRUH LISTEN BRUH MUTILITATE A DOLL 2 IS A FLASH GAME BRO I AM AFRAID THAT THIS MASTER GAME WILL GO ;C PLEASE TELL ME HOW WILL YOU FIX THAT MA SENSEI ORAVA
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my layers go behind the object that it's supposed to go in front of whenever I load it as a custom item, is there a way to fix this
If the custom item's parts were saved on the background layers, they will spawn there. Otherwise newly spawned items should be on top. If this isn't the case please report it on Discord or the forum thread following the instructions there.
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I have a cool idea. A chip that lets us control the doll's movements with keyboard (maybe with the numeric pad). Would appreciate very much
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vasilije2009:orava has stated that they are not humans they are just bags filled with a blood like liquid pls read the FAQ bofore making another suggestion