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0rava, can you add a feature that allows us to customize gun damage, without having to constantly change it from the bullet itself?
Also, can you make it so we can change the way guns sound?
Guns don't dictate the damage, it's a spawn setting of said bullets. Can't be modified without changing ALL the guns, which is a bit too much work. Sound swapping is possible via items (see: Experimental Silencer), but not otherwise, as it would mean needing to add sound management to saving which would again be quite a lot of effort.
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Hey Orava just a suggestion will there be a film /shorts we can make like record us making ragdolls fight or doing a little animation frame by frame it can have it's own separate thing like you see customs levels roleplays then films or it can be a level with a video in the button in the corner, to play the video or to play the level. and it would help the roleplays aspect of mutiliate a doll as well remember it's just a suggestion probally really stupid.
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There's a glitch with the ammo belt. If you shrink it lower than 100, then the part that sticks to the weapon ends up being too high off to the left.
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yes but what if the door-o-matic is linked to 1 or more objects? i mean, why shouldn't that be a feature. making ragdolls be door-like etc.it's a great idea
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Daily items out now! (Library > April Daily Items)
Ammo Belt, Crayon, Door-o-Matic, Travel Briefcase, Kinetizer, and Fighting Spear!
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Thanks 0rava, you add a Non Functional Property. Now add a Detail tool for Joints so we can change the settings of the joints like Rope frequency, Revolute Limitation, Speed, Width, Collision and more!
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Armor won't be added to the game- I've wanted it too (it WOULD be badass) but it's... annoying, to work with. Read the FAQs.
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I feel like for the sword "Calm Tide" Sould have a wave effect like where it will just shoot out water droplets that will give a little push.
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I threw a meatball at the ragdoll. the meatball killed the ragdoll instantly without any property changing. best game ever 11/10
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I think something like an item detector would be cool. It would only detect objects immediately in front of it on one side though. That way, you can simply activate a machine if an object is in a specific spot. Also an inverted version would be cool, like it would send a signal if nothing was there.