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best physics sandbox ever. it deserves 5 star rating, favorite, and playlist. also feel free to make some user content!
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THIS GAME COOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL AND 1000/10 :D
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Kongregate has closed the forums as a part of them effectively entering maintenance mode that was announced a while back. If you have any suggestions or bug reports, they're welcome on the MaD2 Discord.
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"Those apply properties that are the same for all items, not functionalities that have been specifically made for one item. Totally different."-0Rava Yes that is what i meant so if a normal sword with the "Absorb" trigger has touched a taser for example it would absorb the shock effect and leave the taser with nothing, howver if a taser with the absorb trigger had touched a normal sword it wouldnt absorb anything and the taser would still have the shock effect.
It's just not really possible to make it work well enough. I already said that wouldn't really work for a lot of the functionalities, because they're specifically made for the original item. In the taser scenario the sword would end up shooting projectiles leftwards out of its hilt, because that's where the shooting position is on the Taser.