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YOUNGRICH,you can spawn the buff doll simply put a memorial tombstone down and a candle stick then type buffdoll 4 times,no caps,no space just buffdoll
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0rava can you make an option that sharp items go through the part where its hit for example i pick a knife and pull it hard through a doll middle body and its like through the middle body is that possible? (sorry for bad english)
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Well, I can't exactly draw out my idea on MaD lab, but do you think you could make a cheese rifle and a bottle of spray cheese? It may sound stupid but I kind of want to see this in the game.
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I found a glitch if you spawn a cyber shield and turn it on then spawn in a disk gun then go into slow mo and shoot at the cyber shield and the disk starts going backwards in slow motion if you go out of slow motion it is still stuck in slow motion
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put a conduit in and a force field against each other in the air they float due to the conduit always pulling up in the air with the force field making it unable to move.
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@tymonty He said in the FAQ that Orava is Finnish for squirrel FAQ: http://www.kongregate.com/forums/9794-mutilate-a-doll-2/topics/513429-content-faq
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It seems that if you press HOME (Function + Left Arrow on Mac), then a text box appears at the bottom for typing commands in (I know this because when I type something and press enter, it says 'Unknown Command'). Does anybody know what commands there are to insert?
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@RelentlessForce When jointing, welding or linking 2 ragdolls they become a single entity, whatver happens to the ragdoll jointed, welded or linked will happen to the other ragdoll. It is not a visual problem or anything, it is part of the design of the game since you should be able to add heads and bodyparts together to make animals and creatures
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Yo 0rava, I'd like to report a visual glitch or something along those lines.
So I was derping around as usual in MAD2. Then I decide to throw a ragdoll into another ragdoll (The latter having the concuss resist enabled). Everything is fine. Ragdoll flies into the other ragdoll with concuss resist enabled (let's call him No concuss guy). Then I make No concuss guy grab the other ragdoll's head and smash down on the floor in slow-mo. This is where it gets weird. The ragdoll gets concussed, yeah. But for a split second, my ragdoll also gets concussed. It happens in a few frames, but it's there. It's almost like the ragdoll transfers the concuss effect to the no concuss guy. And I have no idea if this does anything to gameplay. So yeah.