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Idea: Togglable properties... Example: The door has a togglable property of ghost, so I reckon it could be applied to other items. Through the 'settings' tool, there could be a [Toggle Property] section that turns on or off with F or (preferably) an alternative key made only for using the toggle property (Second Function), which would allow for a togglable ghost hand that can still keep it's function of wielding. I imagine a ragdoll being able to become a ghost and then a solid with one key if there would exist an item that would work like a 'trigger', except for the second function only.
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hey orava,can you please make it possible for other objects to have the ability of becoming ghost like,a great example is a door. you can just copy the edsign and assaign it to the item that has been created by the player with the ghost2 power.please this could be very promising.people can use this to create ragdolls that can go through walls,or swords that can be carried on the back,but when switched,can be used in battle.
-jakub
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Daily items out now (Library > April Daily Items)
Dinner Plate, Stockless Assault, Ebonheart, Federschwert, Small Nuke, and Door.
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How to summon buffdoll back from the dead= 1. get a tombstone 2. get a candlestick 3.turn on the candlestick4. type in buffdoll 4 times 5. enjoy THE GHOST OF THE BUFFDOLL IT WORKS I TRIED IT MYSELF
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The Buffdoll is back,it rised from the dead!To make him come back,you have get a tombstone,and then,a candlestick,after that,trigger the candlestick,after that,type buffdoll 4 times(make sure that you dont press space and type it correctly all the 4 times)and then,The buffdoll has summoned from the dead
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Maybe the tombstone would be the obvious start, followed maybe by the newest items, maybe even the ones released directly before buffdoll…
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get a tombstone and a candle type buffdoll alot of times and the buff doll is revieved the buff doll ritrual!!!!! press + it works
All spawned dolls now have the previous “strong” health and joint strengths. The option was removed as largely useless, because it only modified a couple values of a single item (too specific).
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The blunderbuss is so inaccurate with the sprayener attached, I fired it a bunch of times and it destroyed itself after a while. This is why I love this game.