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can i suggest a differnet type of ragdoll like ones in certain costumes or with certain thing like one has a sword and it dosent hurt the ragdoll with the sword but it hurts other rag dolls and ect.i know that that you can attach a sword but its a little to hard and annoying
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a idea for a power explosive holding click is a constant week explosion and when you fire the bolt thing its a stronger explosion and there should be a implosion one as well
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A Void Gun, Staff, and Sword. A Bullet absorber, makes a shield things which stops projectiles, and then shoots it back. (Titanfall Reference.)
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Alright, my ideas for powers: Gravity - If pressed, will create a sphere area (you decide the size) that will push down ragdolls. If thrown, creates a moving sphere just like Void's, except with pushing down effect. Explosion - Self-Explanatory (Maybe if held Boom Staff-like effect, if thrown sort of one of these MaD 1 explosives). Since you added most elemental properties as power, add Dispelling and Killing power too. Activation - Yes, there is already F key. Think of it as an area activation, makes it easier to activate many explosives at once other than buttons.
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Okay,so,I don't know what happened exactly,but I once stabbed the doll with the Warhammer,but,it surprisingly dind't cut it in half,no,the blade goed trough him and,well,got him bloody.Maybe you could,I dunno,adapt that bug to make better bullets?
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i spent an hour designing the most glorious f***ing sword ever when madlabs glitched and froze when attempting to save, i then spent the next 10 minutes brutally throwing a doll against the wall
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how about a spider power its kinda like bees but move randomly and dont dissapear untel crushed and caus poison and wasp that cause poison and follow players and dont dissapear untel crushed and how about flys that do nothing but feed spiders
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I wish there was a wiki or a better update page because i have trouble finding out whats new and what things do. the tracker gun for instance
Hover over the [?] button in the Spawn menu, or any item name in the Library to see its functionality, if it has any. In the Tracer Gun's case, it simply triggers anything it hits.
Both of the items show up fine in my lists when searched (although, in the Sword's case, there are many other results before it because there are so many different swords.)
The search results populate automatically from the raw item list. If something exists in the Library, it will automatically exist in the search results as well.
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Something strange is going on with the void power,I switched "worlds" while the ragdoll was being tangled by a series of void "strings" I made and now whenever I use void it sends the doll flying the opposite direction
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to Orava, so if spawning things inside of things is bad then what of the turret ? the Turret has multiple shapes in it. so is it a lazy thing?
The item layer system can not be compared to actually spawning things in any way. Besides, it's not a technical issue in the first place, but a design decision. I've edited the post accordingly.