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you should add a island where stuff is flouding in the water to the island and you need to use it to keep the ragdoll alive!
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can you explain me why items for sleeping knock out ragdolls and non alive items? i throwed a bed to a speaker drone for a roleplay and he fell out the air and i couldn't turn him on. Can you explain me plz this how this works?
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Could you make the dolls have bones so then when there hit by a bomb or simply damaged we could see the bones with the blood and the bones combined making it very gory
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could you add more things for the speaker drone? and perhaps more dolls? also a doll that moves and does things like using guns? is it even impossible?
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Just a fun idea 0rava, I think that when the game pauses and it shows the radius for things like bombs it should be red.
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If you use Gravity force on active timer items, the "circle" (the one that normally gets smaller until timer does it's function and then resets) gets extremely big. Seems to work on ALL timers (tested with 8). Longer Gravity was applied, bigger circle gets.
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0rava (sigh) I feel sorry for your game I mean it's just the bug type, why like just why this is my problem EVERY item I weld to a rag doll and then I save the level with the ragdoll next I notice the item that I welded to the ragdoll swings around like I didn't weld it but roped it please tell me why?
See [FAQ > Flash EOL]. The download edition of MaD2 is already futureproofed against web Flash EOL since it's packaged with Adobe AIR instead of Flash. Available on Itch/Kartridge/Steam.