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0rava seeing as pretty much no-one reads the READ ME in the description, maybe add a massive thing on the title page that everyone has to see before they start playing. It would probably get rid of a lot of people asking for things that will never be added.
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There should be a generator to spawn hats ON a ragdoll, because everytime I try and get it wrong I have to delete it and sometimes result in deleting his head, which results in reseting over and over again. I think it would save time and I would understand if this couldn't be achieved.
I would basically have to go over each hat and manually make them spawn in a specific position, which is just too much work for now. You can try pausing, placing the hat in place, and welding it on (equipping is simply an automatic invisible weld.)
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your application has endless possibilities. who knows soon enough it might become something even bigger. the best sandbos EVER!!!
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by the way is there a possibility that the ragdolls are given more responsiveness, perhaps sound effects would be fun. like you toss 'em about and they let out all sorts of howls and yells. nothing gruesome. just funny. ynow
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OWABA,I don't undestand why you won't let us select how much layers we like. Whatever the reason could you tell me? Just give me a quick review of why you won't let us select the whole layers. Cuz it's becoming quite annoying now. I mean,I really wanna select a whole detailed doll. But im too lazy to read the FAQ XD...so could anyone tell me?
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@Galacticsenpai. nope, your wrong about my name being a terraria reference. the name "phoenixbasher" is a name i used to use when i was a child for playing games on handheld devices. i only started playing terraria recently.
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Hmm... Another interesting thing: When one item is pinned down, and another item hits it hard, the first item will move, broken, but the second object, the one that hit, will be pinned down in the same place. Nice little tidbit; try it out.
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A glitch you might want to know of: If you take the Brimstone Sword, and pin it to space, when spun it will ONLY activate in the area it was pinned, even if it has been unpinned and moved. The entirety of the effect focuses on the pinned spot. Tried doing it again, and it didn't happen, so I think it only happens sometimes.
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That moment when you realize that most people are rating this game good or complimenting 0rava for the good work only to get their comment to the "Best" section
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@Phoenix your name is a Reference to a terraria gun called phoenix blaster but i know how you feel your right about the comments people are trying to suggest stuff while others just spam i mean you can compliment the game but spam is unacceptable btw -rava i would like a extendable weapon like a yoyo :P And more weapons like that a flail would be nice too also QUIT SPAMMING make a comment with a purpose rava will not make mad3 SO SHUT UP a spin off will happen most likely But thank you for the update 0rava your awsome keep up the good work the game is flawless and a must play c; just the spam
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0rava, your updates are pretty amazing. I wanna thank you for making this game, it rocks. Whenever i'm stressed, i play this game. Whenever i'm bored, i play this game. No seriously, this game rocks. Thank you.
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Great stress reliever if you really want to strangle and violently slice someone until their blood is everywhere. 4/10 would maybe play again
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How to break the game step 1 get a blowpipe step 2 turn on slow motion and shoot doll step 3 pause game and cut up dart alot step 4 unpause and get ready for crazynes
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Woah... -rava, you've been holding out. I've never seen items like the Mistblade and the Brimstone Sword. They're AMAZING.
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I wish there was an option to where joints connected to the doll that are non-doll joints (Example: a joint that connects a sword to the ragdolls hand) will instantly break when a doll dies.
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Anyone else having bizarre physics issues with items randomly disappearing and attempting to bug through the floor on contact with it? It seems as though something's up with the physics engine; that, or it's my PC.