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0Rava, wild question, how exactly do you make your own items? Is there such thing? I would like to make some cool items even if its just me using it personally. I've been searching all over for an item maker but just can't find one.
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Idea For update: It is really annoying to try to activate objects while pointing them at the rag doll so maybe while holding something a shortcut key to activate them?
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A week until the update... Which is MaD 2's first birthday. It's incredible how this game has over 200 objects, and maybe over 300 by next year. Kudos to you, 0rava.
Shrapnel can't be scaled for technical reasons. Scaling basically just respawns the item with a larger/smaller scale because the engine is not built for freeform scaling, and as mentioned plenty of times before, cut stuff can't be serialised and thus can't be saved/respawned.
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I have an even better idea then the sneak peak: Multiplayer in a way. Two dolls one controlled each by a player can fight by dragging and stuff. Might not come. Would love to be a doll with the Masamune and an opponent player with a Buster.
Epic times!
Not happening I’m afraid. Multiplayer and networking are on a completely different realm of difficult compared to normal gamedev stuff, and frankly, way way above my head.
This should be coming in the anniversary patch (not 100% promising since it's not done yet, but it's been planned since the detail tool was added.) EDIT: Not possible after all. Technical issues.
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Dear 0rava. Can you give us a sneak peek of the October 31 celebration update? Like make a youtube video and paste a link or something?
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Hey 0rava! As one of your EXTREMELY beloved fans could you show a sneak peek on the forum about the 10/31 update?
Thx
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hey orava! is there a bug: when i equip a maxed small ragdoll with a hand of a maxed giant ragdoll, the giant ragdoll start to spin like crazy!
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Is this made in OpenGL?
And also, can you do anything about the performance?
The game freezes often with particle blood enabled.
And it definitely isn't my computer's fault
Development tools can be found via the first post of the forum thread. Physics Blood is not meant for general usage, but mostly for the occasional amusement session. It literally spawns a tiny physics object for every single blood drop, and the engine was definitely NOT meant for that sort of stuff.
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I'm not sure if this is a glitch or not, but if you have a shape (only tested on triangles and squares) and scale it to 25%, when your about to place it press shift and the shape widens.