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It's so cool when u added the thing that the doll can past out for a few seconds ... pretty cool thing :D Great game btw 5/5
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@ nethers Objects connected with rope, weld and joint share health and max health for dead/alive calculations. to go into more detail, a set of connected objects is considered "alive" if it's current health is more than half it's max health, and can then stand. (if it has a head and legs) when you equip, which is simply an automatic joint, the two doll count as one entity, and it has a higher max and current health, making it alive again.
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@rebeccasnow67 Very unlikely to be implemented, as any form of water or gas engine will be very hard to implement and will lag the game like crazy.
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You should add compressed oxygen tanks that spits out flammable, light gas that floats, methane tanks that spits out, do NOT laugh, poisonous, neutral, flammable gas, explosive, heavy gas, and liquid helium container.
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I have a suggestion!Maybe replay option.
Imagine having slow motion on and you decapitate the dummy in mid air,
then using the replay tool you could watch it in realtime!
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Meat Grinder: Have a bunch of portals link together, then overlap them, then have so dodecahredrons go in, then once you hear a crunching noise, you can insert meat,swords, and shit tons of other crap!
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Certain limb connections should be made stronger/more resistant to stress and cuts. Seriously, I understand that if you try hard enough you can cut off someone's hand with, let's say, an utility knife, but come on, you just can't freaking SLICE A PERSON IN HALF with it IN JUST ONE STRIKE.
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Read through the comments before you ask a question. -rava is literally copying and pasting what he has said to countless others. Stop asking the same questions over and over again.
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Alin98:no can do dude,the dev has specified clearly in kong forum thread that he will not allow AI into the game,guess thats the end of both of our dreams
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i think if an update with the doll that moves on its own , grabs stuff from the ground and shoots at a target will be great .
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aah, I love just capping the dude in the skull at point blank range. Kinda like executing him...it feels so evil, yet so good
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I found a glitch, if you put rope on the ground and then you put rope on the wall with a ragdoll connected to it, then the ragdoll will float.
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Shoot any other body part with a gun of some type and small amounts of dmg. Shoot 'em in the head you rip his freaking head in two.
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I think there should be an option that you can toggle on & off called ragdoll emotions. Depending on how much you torture him, he might be scared of the mouse. He might also run away from larger sharp objects like swords, but he could pick up small ones like the utility knife and dagger, and use them. Just a suggestion! -Hexagoney
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Heres something I noticed: When you shoot the musket at ANY other body part except for the head, all it does is bleed. Almost no damage is taken, but then when you shoot the dead, then R.I.P ragdoll.
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Hey, I found a glitch : When you shoot with the Lancer with max. size, the gun breaks. (Same for the Submachine Gun.)
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A way to make a giant Blackhole. First, get a blackhole at 300% scale. After that, get the detail tool. Finally, clone the blackhole and bang.
A giant blackhole. And just for fun click on the your new black hole with the detail tool and give it a range of 999 and a force of 999. Hope this helped your desturctive needs, it sure helped me.
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They should add a gun that shoots random things but, they have random powers in them. For example: a blackout thats flaming, a glue stick with the death effect. I know you could just add Powers/Elements to an object manully but, this gives it total randomness.
It's been requested time and time again, but probably won't happen due to technical difficulties. As far as the game is concerned, all dolls are just a bunch of generic alive objects jointed together. None of the bodyparts "know" anything about other bodyparts whatsoever, and when a limb is destroyed, there is zero trace left of it (for example, the torso simply does not care if there are two arms attached, or none.)