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Whenever I hold the doll in the air, it always glides in the upper left corner, but otherwise the game is cool, thanks 0RAVA
Please post in the Bug Reports thread with all the info requested there. I've gotten a handful of reports about this, but haven't gotten enough useful information to do anything (it's obviously working for the majority of people since there have been so few reports, so I'm suspecting another browser/OS issue.)
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if there isn't already, make something so it is easy to create a pulley system, or at least be able to make a pulley system on its own.
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Perhaps a bleed rate, please? I think it would be still usable for custom doll-ers, and I think my doll would bleed out of the top torso (which I consider neck/chest) faster than out of the foot.
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i have a problem when I open the game this appear: Can’t reach this page
•Make sure the web address https://game190329.konggames.com is correct
•Search for this site on Bing
•Refresh the page
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When is the new update? Nevermind I just feel like this game sometimes could of missing something such as more powers or more items or something I don't know.
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Could you add bones? when i say bones i dont mean bones as props or item i mean that the doll has bones and that they can be braked. example you trow a doll wih the spine at the ground he cant walk anymore or stand up. ir if you shoot him in the head bone paricles fly around and the flesch gets destroy at the Point where the bullet are and you can see then the skull
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You NEEED to but a search thing for the levels, custom things, role plays, and contracts. Please do i will be happy for once!
Developers can not add user content searching, that's Kong's business. The game is basically just providing Kong the data when you save, and that’s it. After saving the game has nearly zero say in how Kongregate displays the content.
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@childehead202 Supersharp is not a property. Not even the chainsaw. It's just that the chainsaw has the rending property on it.
Chainsaw (and a bunch of other items such as Bandsaw/Hedge Trimmer/Power Drill) has "ultrasharp" trigger functionality that cuts on collision point. As opposed to Rending which applies random small cuts all over.
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Welcome to *first year necromancy* today's class *summoning buffdoll* step one *spawn memorial tombstone* two *ignite candle* three *type buffdoll repeatedly untill he appears*.
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pls add the ragdoll2 from the first MaD game, it would be really awsome in roleplays. click the "+" button if you agree.
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This game keeps me coming back, whenever i'm bored I play this game, it's also really fun to make custom Saw traps using this, I also think that it would be really cool if you could add a new effect in properties, Super Sharp. It would make the item as sharp as the chainsaw, I would like it to be added because when I make a circular saw blade spin, it isn't that sharp. Thanks for creating this amazing sandbox.
"Ultrasharp" is what it's called internally, and it's likely coming in the next update along with some other properties (but no promises as I haven't tested it yet!)
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I follow this game a lot, and I have a wish...
Can you add an Item Searcher? If I want a Specific item, I have to stay looking for it hours!!! Please?
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0rava fix the damage on hit thing, seriously if we weld a tire iron to a doll's hand or even a kitchen knife, and make him try to kill another doll with it then it doesn't work at all unless you make him try hard and might as well break something with the doll you're using
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If you're seeing this, please send it to 0rava:
MENU INIT: Error Error #1502 Error: Error #1502
at Keymap$/IDToName()
at Keymap$/setKeyByID()
at Main/setKeymap()
at Main/loadMapping()
at Main()