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0rava is it possible to work out something that allows broken items and bloodstains to save upon preview, no? not even a try?
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idea: control, allows the user to take control of a ragdoll, and do other stuff like pickup items, fire weapons, and swing swords
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i meant like the booster packs.Certain objects have healing powers or they are flammable.Sorry if iam not making sense iam not used to english.
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AgeOfDoom3... are you confused that there are like 2 people disliking your comment? well me too, i voted it my self thats why its -1 now
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I think i have serious problem. Ive quite literally played this game everyday for the past 4 years
I have over 211 games on steam and i choose to play this one. Idk why but its just really fun and addicting.
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Hey 0rava, when do you plan to add ''petrify'', ''fry'', ''molting'' and ''crumbling sandstone'' as properties and powers?
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make the splats more satisfying, currently they aren't, like when you shoot someone while the background blood is on, it should splatter, not just create 2 little lines
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fix the pins, whenever i want to do something where the pins are strained, i set it to 0 breaking, but then the pins just move
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There should be a rewind ability that would rewind actions made by the player (Not counting resets). things like cutting, shooting, grabbing, stuff like that and you could watch it in reverse, that would be awesome!
(0) There was *a lot* of interest in an updated download edition. (1) You can support the game and its years of free updates. (2) No ads, can be played fully offline, DRM-free. (3) Ability to leverage native flash players, with no browser overhead, better performance for some, resolution scaling, fullscreen, etc.
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What it boils down to is an alternate way to play, aimed at those who prefer to play the game that way. Kong is still just as valid a place to play on if you prefer it here.
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0rava didn't you already implement ultrasharp property before, I remember it was there, but you suddenly replaced it with rending, I didn't notice when that happened though
Rending was remade at some point (to inflict more wounds instead of cutting as much,) but I can't remember ultrasharp ever existing the way it's implemented in the items.