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Orava can you make detection for laser weapons for a later update so lightsabers can detect and clash one another? Not trying to be complicated but it would be really cool.
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0rava u have to make the revolute angle limit work even when the angle is like 131, like if we want to have a sword holstered on a doll's back but only want it to rotate just like 4 angles to x and y just to make it look like it's shaking a bit in the holster, u should just make it be that it works with any angle and by increasing the - and + angle it allows the item to rotate to y and x by that amount of angle instead of making the item completly rotating back to the spawn rotation which is 0
The lower/upper angles are the physics engine's parameters, the game is just relaying them to the engine. Again, it's not something I can "just" change with the snap of my fingers.
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Supersimple is right, I tried this on my crappy pc, and the fps was much better! I turned the visual effects thing on and it still had smooth fps.
The setting affects items on spawn. If you disable it and load a level, none of the items in the level will have effects layer at all, which helps with performance. Then when you enable the setting and spawn something, the newly-spawned items will have effects (but the level still won't.) You're welcome to use it exactly like that, which is why it's a toggleable setting. I'll look into adding some additional toggles that flesh out the functionality further, at some point.
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0rava if we disable visual effects and then we load or reload a roleplay/level it has like, +100 fps no kidding. But then, while loading it with visual effects off, then turning it on, the fps is the same and if we cut a doll there's actually the blood stain and all and the fps is the same, can't you just make it be the same performance even when loading it with visual effects off? Cuz I've got to disable it then load a level then re-enable it for smooth performance, else loading a highly detailed lvl is the stuff of nightmare
I guess I could "just" push my magical Fix All Performance Issues-button. Sass aside, the setting is there exactly so you can do things like this, if you so wish. It's not something I can really automate, especially for existing content, since the setting comes with the tradeoff where a multitude of items that rely on effects won't work properly (or at all.)
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Lol You can make nearly headless dolls without doing anything how to do this is to use the cutting tool and slice the head part from top to bottom without any front cutting or back basically cutting it in a align and you see that the doll still stands while his head is bleeding and it is not going to last very long and will die in a few seconds or minutes depends on wounds and cuts and how much blood loss.
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Orava a question that I would ask since you won't add any crazy stuff to mutilate a doll 2 such as bones, organs, AI optimization etc. Is there any chance that you will add something that is a completely different game than mutilate a doll 2 or something that is similar but is something that maybe would use these features or something like a new game or a project?
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@Starchomper2008 I think orava said that the next update wont really be content based, but (not a guarantee) orava said the update after that or something will bring more stuff.
The Quality of Life update is very much focused on features and fixes, not so much new content (although there is a small amount of theme-relevant items.) More items are coming in the next next update, and it'll be focused on them so there will be a bunch.
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Is there a way where you can cut a rope using a knife or something. I would really like this feature if it isnt in the game already
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This game is the main reason on why I keep on returning to Kongregate. (another reason is my addiction to idle games) It's really fun to make the dolls beat up each other and finding tons of ways to mess around with one.
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just an idea, but maybe there could be a mirror or something that reflects the laser sight and/or other things. +if you agree!
Unfortunately that's a lot more complex than it may sound like. All lasers/rays/beams/etc use raycasting to detect collisions, which would have to be intercepted and redirected, which is no simple feat.
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this game is very fun.I don't play it that often but when I come back its very fun I would play 1 - 2 hours and when I get bored I just play something else.its happy wheels with no vehicles and more fun,its not my number one on my favorite games but number 2, i love this game and the levels that people create are so creative and fun which will make me play an extra hour
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uhh, im kind of mad because when i press to share a level or roleplay, it chooses the previous level or roleplay that i clicked on to see. I spent a while making a level and well, it disappeared because of this. Idk if this has been in the game for a while or not, but, it'd be nice of you to fix it