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oh no wait,dont need help anymore,now know how to quipe my ragdoll wihtout jointing,but he is doing this wierd dance now
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0rava add an option where a ragdoll or object is immune to something like a ragdoll is suppose to be on fire but with the immune system he cant be burned please answer
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add creatures that walk around and kill things mindlessly please and + this comment if you agree and also developer please please pleeease reply saying yes or no
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really, you updated it five minutes ago, the n 2 minutes later, another update, and when you said you update the game frequently, you weren't kidding, were you?!
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Can you make it so that shock doesn't cancel equip? I get annoyed when my ragdoll is holding a sword perfectly but then starts to severely bleed from an arm, causing me to use dispel, which has shock, which makes my ragdoll drop his perfectly equipped sword.
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I discovered a little "bug".
Put two portals inside of each other, get a small tool [about as big as a Knife in this game. Or you can shrink and object] and throw it in, and it will ORBIT.
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Orava, there is a glitch where if u add a effect or element, anything would have the porperty. can u pls fix that? thanks other than that it's a great game
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For anyone who wants a zombie, Change a ragdolls skin green, Turn on any property you want to make the zombie deadly, And set the zombie's property to Unbreakable so it cant kill its self. There you go, No need to ask for any more zombie updates.
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Hey, Orava: I gotta say, this patch has got to be one one my favorite patches. It's got some really neat stuff. Great job.
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0rava, Please add a Paralyzing property, It would be really fun to use. I think you already know how to make a paralyzing property, I mean you made an Aenestetic right? I would like to make things paralyze things like they are affected by the Aenestetic. Plus it would make Blowpipes and blowdarts cooler.
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Oh, and guys to equip stuff on dolls, you have to trigger the doll hand, and a White square will apear, get close the thing you want to equip on ragdoll hand, (get close the thing to the white square) and he should grab him, (Note, Works with head (Hat) And with both hands (weapons,items,etc..)) + so people see
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Orava, you re the most awesome guy in kong, atleast for me. you update constantly the game and respond to almost every comment, thanks for bringing us this awesome game
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I, Think that the butterfly knife should have 2 stages. Stage 1 is the knife, Stage 2 is it folded in. You use the trigger tool to switch the knife between stage + if you agree. :)
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Equip items like swords, hammers and other stuff by selecting ''Trigger'' option from the menu, then pressing on hand / head. Tutorial should be a little bit better, and it should change when a new power / option is added. + if you agree, - if not,
MaD1 has a completely arbitrary control scheme with random functions all over the keyboard, and requires you to memorise pretty much everything to do absolutely anything. MaD2 on the other hand relies on the window and tools systems, and is more mouse oriented in general, while still providing the most critical functions as hotkeys as well.