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Can there be some way we can make items not trigger the security camera? And also some way we can make specific projectiles shot fired not activate the security camera?
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I feel like the doll is TOO weak. I mean its still fun to Bash it until it dies but it only takes like 2-3 throws.. I mean its still one of the best games i ever played but i just wish it was atleast an effort to kill the doll.
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can you add when your using zombie ability to attack another boll when you summon it and it turns into a zombie and can you add one for growing back limbs when you cut them off????
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I have an idea!
A property called "shock sensitive"
it causes items with this property to take shock for only 2 seconds then explode!
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has there been any plan on making new sounds or revamping some old ones? new ones like bones crush or something when a limb comes off from blunt force
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What happend to armour? Before i equiped 2 or more and i didnt lag. Now after this update i am lagging when i equip 2 or more armours...Armour are my favorite thing in this game.
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Is this a bug?
There was a weird thing about ignore links whenever you weld two items and ignore link them both they will collide with each other whenever you load them to form a save and will stop collide when you pause move them and then unpause or something I found out which other people don't know how to fix it so I was thinking is this really a bug? Why would it do that, why can't it be ignored form the save as custom item or in a level or a map? Why does it have to collide?
It's a long-standing issue which has affected Ghost for ages, and Ignores now as well. Collisions have to solve once before they can be ignored, so overlapping items may collide on spawn.
I'll look into adding a motor to it at some point. This is the first iteration of the tool just to test the basic functionality and all that first before complicating it further.
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Ok, now that we have fifty thousand different properties, we should be able to do a "Enable all Resists" button, and same for collision and etc.
I considered that, but opted not to add it in because it'd mostly add novelty value instead of actually being useful. Quite a few of the collision properties for example interfere with each other.
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This game is listed as one of the most-played games on the site, and it appears to have been so for a very long time. It's pretty great. :D