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Puppylois33: HOW MANY TIMES DOES ONE PERSON HAVE TO SAY IT? THERE AREN'T GOING TO BE ANY A.I BESIDES THE ONE RAGDOLL!!
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Random ideas: Zombie, Infects rag dolls, Walking, Ragdolls should walk around, Surgeon knife, Like a sword but will not make rag dolls bleed, Rocket station, Launches rockets in the air and comes down on the closest rag doll, thats all!
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to 0rava:
how to make a ragdoll immortal.
1.spawn in a blood bag and make it the largest sise possible.
2.link every limb of the ragdoll to the bloodbag (link, not rope/weld.)
3.fill the bloodbag with as many heal drones as possible.
the ragdoll should be immortal after doing all this.
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So, I threw a knife at a turret I had strapped to the background, and apparently, it was quick enough to have the pin point pin IT to the background.
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when i played mad 2 with my new headphones and i used the laser drone the sound scared me so much that i fell of my chair
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Hey 0rava, i found a bug (or it isnt?) Well, here is how to reproduce it: step 1:get something that works when triggered (blender for example,or a drone so you know if its activated you see the laser) step 2: Shot with acid at it *power or a gun* . step 3: try to trigger the object, it wont work. *and if its working toxic will shut it forever*.
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@lolalhmadbaby 1: You can pretty much make one(if you know how) 2:car or van or bike will never happen 3:Sticky grenade is already in-game
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i just made a murder machine by putting a portal inside another then putting a square in it then when i put a ragdoll in it ground it up
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There should be a potato power at some point.
You know, since Random power sometimes dumps potatoes? Yeah. Spawn a potato like blunt, sharp and ricochet.
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Small unimportant glitch: if i size the Submachine gun as large as i can and fire it the smg just breaks in half... Just something i noticed :p
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0rava and limits. 999 bounce to 100. 1 speed to 10. 1 scale to 10. The skys the limit, and these aren't right. I want my freedom.
All of them are for stability. Super bouncy stuff, heavy stuff, and very large scales stress and mess with the physics too much. Simulation speed should be fine at low values though so I'll be changing that clamp back to 1% at some point.
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how come you removed the abbilty to go to 1 % speed? it was super usefull and helped analyze stuff it is going to fast at 10 %