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*Throws knife, handle goes inside the doll, throws knife again, sharp part taps the doll and cuts it, and falls down.* ALLLLLRighty then.
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Just a small idea can u make it so that u can enable how many bullets a gun can shoot at once since bullets dont collide with each other
That's really, really, not how gamedev works. You can't just flat out change the whole engine without completely overhauling everything. (Especially if the suggested engine is for a completely different platform in the first place.)
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Orava, i have an idea that i also told very long time ago. Special Block - you can change the the Length and width and the settings tab will be different to others and will look like this: >>>>http://s4.postimg.org/lb53e87z1/Special_Beam.png<<<< Please Orava say Yes or no if possible.
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@carey__man - Nobody (not even 0rava) knows the answers to either of those questions. @SkaterGamer123 - No, read the FaQ.
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the slow motion physics work less now when you fully joint a ragdoll and press slow motion 2 times he turns into a ball
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Orava, would it possible for you to add a property that makes sharp items not sharp it could be called "dull" or "blunt"
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@FoxesAndWolves - Ragdolls aren't actually "alive" and can't actually "eat" things. That would likely also count as AI, which won't be added, read the FaQ.
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@kubarb55 - Comments aren't the place to say "hi", it's spam here. @SkaterGamer123 - Badges don't really fit with most sandbox games like this. Also, 0rava doesn't handle that, Kong does. (And comments won't get you badges, high ratings will, though once again badges don't really fit here and probably won't be added no matter the rating)
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Can you add either the Pwnhammer (almost like the sledgehammer, just looks different and the head is bigger) or the Terrablade (Fires an explosive projectile kind of like disc) from Terraria?