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Comments for Mutilate-a-Doll 2

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Goldensalamence

Sep. 04, 2014

Under rating threshold (show) I've been thinking, maybe you could make some natural disasters, ie. Tornadoes, earthquakes, lightning storms. I believe it could greatly benefit the game. I'm aware it will take time to implement, but I (and many other friends of mine) REALLY want this. Please respond.

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(6)

Developer response from 0rava

This is something I've been thinking about as an addition to the environment system, but it's very very large scale stuff so no promises because I've got plenty in the works as-is.

XSpeedDemon

Sep. 04, 2014

Under rating threshold (show) 0rava please don't remove the scale property bugs, Its how I make custom maps

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(14)

Developer response from 0rava

It's not super critical, but it also isn't intended so I'd rather fix it and implement legit alternatives instead, so you wouldn't have to use a dodgy bug to do things. What would be missing if it were to be fixed?

XSpeedDemon

Sep. 04, 2014

Under rating threshold (show) Calamity kid the scale property bug is the best bug ever. Dont make it go away.

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(14)

tonyjones24

Sep. 04, 2014

Under rating threshold (show) 0rava, I swear I had an hour of fun just for the lightsaber alone. This game is great :P

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(8)

80markus

Sep. 04, 2014

Under rating threshold (show) Please Sietse... Please...

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(4)

gombot

Sep. 04, 2014

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(-6)

sietse333

Sep. 04, 2014

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(-14)

mixlv49

Sep. 04, 2014

Under rating threshold (show) When i break the bottle, it seems wrong because its not dealing sharp damage.

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(203)

DavidRadic1105

Sep. 04, 2014

Under rating threshold (show) I don't know why,but since the last update,my PC (windows 7 proffesional) glitches out like crazy every single frickin' time i try to load a level or a roleplay.+ if this is happening to anyone else.

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(1)

Ryymus

Sep. 04, 2014

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(-15)

dienchoyus

Sep. 04, 2014

Under rating threshold (show) i lurve the part when you take that energy sword just tap it on the poor ragdoll head and watch him bleed to death MUAHAHAHAHAH!!!!!!!!!!!!!!!!!!!!

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(4)

Dustinator

Sep. 04, 2014

Under rating threshold (show) dolls with 20 bullets in their abdomen should not be able to stand

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(4)

Dustinator

Sep. 04, 2014

Under rating threshold (show) with the exception of the repel grenade, timed explosives should have some sort of indication of when they're going to blow up or how much longer they're active (like a timer or progress bar)

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(4)

Developer response from 0rava

Not possible without reworking tons of existing items. Lots of items use the internal timer for various things, and exposing it via a progress bar would mostly just mess things up. For example, some of the staves continuously cycle the timer and use it to draw their particle effects, which would be quite pointless to display.

Dustinator

Sep. 04, 2014

Under rating threshold (show) Could you add a "zoom-out" feature for large environments?

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(4)

Dustinator

Sep. 04, 2014

Under rating threshold (show) stabbing a doll in their "neck" should result in quick bleed-out

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(3)

CalamityKid

Sep. 03, 2014

Under rating threshold (show) The scale property bug is still here. In properties, set scale to 300%. Then click on the object but don't place it yet. Press the up arrow on you keyboard. The item will seem to go back to normal size then enlarge back to 300%. Then place the object. It should be very, very large. I hope these instructions were clear enough for the rest of you.

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(2)

number098765432

Sep. 03, 2014

Under rating threshold (show) Very disappointed that I can't pause the game and have things get stuck in a ragdoll's neck (like a kunai) and have it bleed everywhere like you can in the first one. If you don't know what I mean, go try it. Other than that, this game is amazing! 5 Stars!!

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(3)

Violet11104

Sep. 03, 2014

Under rating threshold (show) ok, so soap can clean and kill.

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(7)

brettkneeland12

Sep. 03, 2014

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(-13)

Dan0o

Sep. 03, 2014

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(-10)

AERUNNALLADO

Sep. 03, 2014

Under rating threshold (show) I'm so sad for Orava for all the idiots he has to correct each time in the comments....

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(13)

articpolar

Sep. 03, 2014

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(-16)

Developer response from 0rava

Tutorial > Equipping

80markus

Sep. 03, 2014

Under rating threshold (show)

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(-16)

Developer response from 0rava

It was never removed in the first place. Double click in the Library to random spawn.

mixlv49

Sep. 03, 2014

Under rating threshold (show)

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(-6)

cheffplayer2

Sep. 03, 2014

Under rating threshold (show) Throws a card a the ragdolls head. Next thing you know, his head falls to the ground.

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(7)

maiego222

Sep. 03, 2014

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(-3)

Developer response from 0rava

Properties > Unbreakable

jonws45333

Sep. 03, 2014

Under rating threshold (show) Hm... Missed the sword by an inch.. press play, everything linked to the item is now gone, Seems legit

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(-2)

XSpeedDemon

Sep. 03, 2014

Under rating threshold (show) @Rookie I made a Hatchet http://imgur.com/LCaJgBx

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(2)

MuhammadS264

Sep. 03, 2014

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(-5)

bungle3

Sep. 03, 2014

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(-5)

yoyodude80

Sep. 03, 2014

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(-8)

JackFrostyX

Sep. 03, 2014

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(-10)

SerpentDrake

Sep. 02, 2014

Under rating threshold (show) It's amazing how much more damage the sword handle can do than the blade.

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(5)

ivanrock5678

Sep. 02, 2014

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(-6)

Developer response from 0rava

MaD2 and all of the free updates are possible purely thanks to the advertising revenue that Kongregate provides me when people play the game here, offline versions are not happening for that exact reason.

Rookie1012

Sep. 02, 2014

Under rating threshold (show) You should add a Hatchet.

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(6)

killaman44444

Sep. 02, 2014

Under rating threshold (show) 0rava, question. why did you make mad2 and not add more updates to mad1?

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(4)

Developer response from 0rava

MaD1 is super shoddily put together as I was still learning both the engine and gamedev in general while developing it. It includes several super dodgy design decisions and features implemented on a whim, resulting in a huge mess of spaghetti code where adding one thing would break two others at the same time, and just a pain to upkeep and develop in general. MaD2 was made from scratch to remedy these issues with MaD1, and to be more flexible and expandable from the get-go.

FREDERICK2012

Sep. 02, 2014

Under rating threshold (show) Can someone send me a link of the projects from 0rava, i am curious. Peace.

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(4)

Developer response from 0rava

All my presentable personal projects and game jam games are available on my websites at dashrava.com. I sometimes tweet non-MaD gamedev stuff at @dashrava.

TheDrakon4321

Sep. 02, 2014

Under rating threshold (show) the presents wont be random colors anymore! D:

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(4)

Developer response from 0rava

And haven't been for a long time now. Random colouring was removed with the introduction of the Skin system.

fonazo10

Sep. 02, 2014

Under rating threshold (show) need to fix the fragile giant

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(3)

geromatic123

Sep. 02, 2014

Under rating threshold (show) when i put the rapier (or anything) in the ground, It disappear and the ragdoll pull down and comes underground PLS Fix i can't play because of this.

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(2)

Developer response from 0rava

Known bug, unknown cause. Let me know if you find out any details on how to reproduce it. Refresh to fix it.

Butterroll12

Sep. 02, 2014

Under rating threshold (show) Dear assasin888888, No one likes you because your an attention whore. So please stop sitting on your butt all day and make a friend. Oh wait you cant.

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(-2)

AMysticMushroom

Sep. 02, 2014

Under rating threshold (show) Have you stopped working on this? There has been no new patches for a few months.

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(-2)

Developer response from 0rava

Last patch was less than a month ago (Aug 8th), and it was huge in terms of features. Next patch is coming in a week or two.

Cvieyra2test

Sep. 02, 2014

Under rating threshold (show) I think i found a bug, I was moving a breakable, standing up tall towards a doll and the breakable didnt brake and it brutaly murdered the doll .-.

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(1)

FREDERICK2012

Sep. 02, 2014

Under rating threshold (show) Press E to use the "carve"

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(-2)

gizmounicorn

Sep. 02, 2014

Under rating threshold (show) HOW TO CARVE?

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(-2)

AjJ8

Sep. 02, 2014

Under rating threshold (show)

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(-3)

UndercoverLogan

Sep. 02, 2014

Under rating threshold (show) Oh 0rava, i remember when the ragdolls put their hands in the air like they just didnt in care in MaD. oh you grow up so fast >.< #probablymy1000thcomment.

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(4)

Spidernite1

Sep. 02, 2014

Under rating threshold (show) I love it but I think MAD Lab should be inside the game itself instead of getting SWF files.

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(1)

Developer response from 0rava

There would be no benefit whatsoever since items can't be properly used directly from Lab in any case, they need to be implemented in the game manually.

Mirmlot

Sep. 02, 2014

Under rating threshold (show) @maximanop i think that they are skulls T.T

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(2)

classclown1

Sep. 02, 2014

Under rating threshold (show)

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(-5)

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