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I've been thinking, maybe you could make some natural disasters, ie. Tornadoes, earthquakes, lightning storms. I believe it could greatly benefit the game. I'm aware it will take time to implement, but I (and many other friends of mine) REALLY want this. Please respond.
This is something I've been thinking about as an addition to the environment system, but it's very very large scale stuff so no promises because I've got plenty in the works as-is.
It's not super critical, but it also isn't intended so I'd rather fix it and implement legit alternatives instead, so you wouldn't have to use a dodgy bug to do things. What would be missing if it were to be fixed?
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I don't know why,but since the last update,my PC (windows 7 proffesional) glitches out like crazy every single frickin' time i try to load a level or a roleplay.+ if this is happening to anyone else.
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i lurve the part when you take that energy sword just tap it on the poor ragdoll head and watch him bleed to death MUAHAHAHAHAH!!!!!!!!!!!!!!!!!!!!
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with the exception of the repel grenade, timed explosives should have some sort of indication of when they're going to blow up or how much longer they're active (like a timer or progress bar)
Not possible without reworking tons of existing items. Lots of items use the internal timer for various things, and exposing it via a progress bar would mostly just mess things up. For example, some of the staves continuously cycle the timer and use it to draw their particle effects, which would be quite pointless to display.
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The scale property bug is still here. In properties, set scale to 300%. Then click on the object but don't place it yet. Press the up arrow on you keyboard. The item will seem to go back to normal size then enlarge back to 300%. Then place the object. It should be very, very large. I hope these instructions were clear enough for the rest of you.
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Very disappointed that I can't pause the game and have things get stuck in a ragdoll's neck (like a kunai) and have it bleed everywhere like you can in the first one. If you don't know what I mean, go try it. Other than that, this game is amazing! 5 Stars!!
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Orava I think this needs unbreakable objects option like MaD had sometimes when I try to create something with breakable everything just hits a wall and breaks into bits
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would be good f you could make them fight eachother. have a option in settings like agressive ragdolls so they attack other radolls when ticked
MaD2 and all of the free updates are possible purely thanks to the advertising revenue that Kongregate provides me when people play the game here, offline versions are not happening for that exact reason.
MaD1 is super shoddily put together as I was still learning both the engine and gamedev in general while developing it. It includes several super dodgy design decisions and features implemented on a whim, resulting in a huge mess of spaghetti code where adding one thing would break two others at the same time, and just a pain to upkeep and develop in general. MaD2 was made from scratch to remedy these issues with MaD1, and to be more flexible and expandable from the get-go.
All my presentable personal projects and game jam games are available on my websites at dashrava.com. I sometimes tweet non-MaD gamedev stuff at @dashrava.
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when i put the rapier (or anything) in the ground, It disappear and the ragdoll pull down and comes underground PLS Fix i can't play because of this.
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Dear assasin888888, No one likes you because your an attention whore. So please stop sitting on your butt all day and make a friend. Oh wait you cant.
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I think i found a bug, I was moving a breakable, standing up tall towards a doll and the breakable didnt brake and it brutaly murdered the doll .-.
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Oh 0rava, i remember when the ragdolls put their hands in the air like they just didnt in care in MaD. oh you grow up so fast >.<
#probablymy1000thcomment.
There would be no benefit whatsoever since items can't be properly used directly from Lab in any case, they need to be implemented in the game manually.