I know it's a large change, but excessively spammed joints really kill the performance, and in most cases the joint limit is more than enough when you plan ahead a bit. I'm not going to revert something simply because a couple people are having a knee-jerk reaction. Give it time.
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How come I do more damage when I throw the rocket launcher at the doll than when I actually use it to shoot the doll?
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love the game suggestion though u can spawn something other than rag dolls like um creepers! and they are hostile to rag dolls and will explode them….. yeah
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It would be nice if we could adjust the size of the lab, and be able to zoom out. Like we can choose the width and height and biome.
I'm going to iron out everything with the single-item tool first before even considering expanding it to work with selections. There are some technical issues since the menu populates depending on the item's properties, so if you select two different items, measures must be taken so it doesn't break.
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I have some requests :X
1.Desert Daegle pistol 2.Cammo option for guns 3.When a ragdoll's body part health is low...like if ur shooting the head brain bits (small pink squares) should come out.
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This is really genius... I congratulate you for your success... Can't imagine how you guys did it with simple scripting languages! The lighting, the triggers... I just can't believe it.. Awesome work!
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Ideas: A grenade that shoots out bullets when triggered, A gun that shoots webs, (Basically a white vine that wont damage over time), Homing property (Mainly for grenades and more accurate bullets and item throws), And finally, My favorite, A grenade that explodes out more, Smaller grenades! Or a grenade that shoots explosive stuff. Thanks 0rava for this awesome game!
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*Cuts a ragdolls arm off and stitches it back together*. His arm works now... *Trys stitching a broken shotgun together*