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Reintroduce the magnetism property as a god power? I remember having a lot of fun making magnetized and cutting shrapnel from the chain in MaD1 and pretty much pureeing the poor bugger
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actually, a water god power would be REALLY useful, considering all we have to a similar effect would be the dinky water gun.
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@BradB74 Next time combine your 4 comments into one. Idea:Health power(since there is posion power);Idea:Void power(drags evrything to the cursor)
Actually the old Breakable was removed, and the old Crumble is the new Breakable. They were near-identical and it made no sense to keep them both, really.
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can you switch an object (example. the pistol always faces left unless upside down. button that makes it face right without being upside down.)
Shoots tracer that in turn trigger items they hit. You can generally hover over the [?] icon in the Spawn menu for info about items with functionality.
Shoots tracer that in turn trigger items they hit. You can generally hover over the [?] icon in the Spawn menu for info about items with functionality.
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ideas: minecarts, different tree types (oak, birch, spruce) metal (IRON, gold) monsters (GOLEM, dragon, zombie) (make sure the dragon is small, but not tiny)
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what about drawing tool.like you can draw metal wire and but elecrity on it and then elctrity flows trought metal (sorry for bad english)
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The swords are of course designed in a way to give the effect of burning, healing, killing etc. But you can make make it so when you give a 'basic' object a property, it takes another shape!
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Idea: Basic vials, they break and have no effect. However, you can use properties to make it freeze, burn etc. That means you don't have to make any more kinds of vials!
P.S Try to think of more instances where you can use the 'basic' idea.