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add radiation! if an alive object comes to too much contact with it, side effects or mutations will happen! +if you agree!
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MaD2 as of June 8th: Ragdoll on Highest Rating, 5th place. Physics: 11th Place. Sandbox: 8th place. God: 4th place. Funny: 16th place! Good job 0rava!
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A sawed-off shotgun, a random gun [Shoots random things] a randomizer gun [whatever the projectile touches turns into a random thing], Ragdoll Launcher [shoots ragdolls], effect guns, [deathgun, voidgun].
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I was downvoted into oblivion when I commented a suggestion for stronger shock damage and a fix for bleeding from deleting... I guess it didn't seem like an awful idea to Orava...
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You should add a new option that makes something have a better resistance to certain forces such as a sword being resistant to another sword and so on so forth.
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Cstrauser, you just change the colour in the properties tab. The one that changes the coloured band around the paint can is the one which changes the colour in the paint can.
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Hey Orava! why won't you add Intelligence? I've read that you don't want to. But can't you like make them react to like... fire? they'll run run around for a few seconds, and then colllapse. Plz add!
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there should be a way to protect something, like anti-nuke property or something, and it should protect stuff behind it.
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add other type of blood (lines, squares rings and others) color of blood.
setting if enabled ragdoll will broke in bodyparts if it gets hit alot,
sorry for my bad english, i hope you know what i mean.
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You should make a type of build item like a breakable but it should be lead and the nuke wont be able to penetrate it so its like a nuclear shelter
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Why are people saying that the nuke is the only one who can destroy the riot shield???? Forgot the powder grenade did ya
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Idea: linking two guns or explosives or any triggerable items in causes them to fire at the same time when one is triggered.
Triggerable and trigger objects are separated for technical reasons. (Basically, guns being able to trigger guns would potentially lead to crazy looping action since they would continuously bounce the trigger signal.) I suppose I could add an item that triggered everything linked to it, if any of the items is triggered or something. For now you can multi-select whatever objects you want to trigger at the same time, but this only works with the trigger tool.
I never said that. I'd actually love to change the bullet mechanics, but it's such a huge task in the end I'm not *sure* if it's going to happen any time soon at least.
Equipping is not a simple task because there are all sorts of shapes and sizes of headgear. I'm afraid you'll have to manually equip things with joints for now.