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I would like to see better stabbing mechanics, like if you use the stab tool, it could be lodged into the doll, not just stuck to the outside
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hey 0rava can you make the doll have bones so if a object hit a certain body part it will become useless because it's bones are broken
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Can we have a 3d map and we can move objects on some sort of 'scale' so they can be in front of something else instead of everything being 2d
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Do resistance levels and other things. Like this? For example: in sharp and resistance cutting - in addition to the checkbox appears a field for entering numbers. If you set the sharp 2, the resistance cutting 2, then the object will receive only small cuts from the sharpness. If the sharp is 1, then the object will not scratch due to resistance. If the sharp is 3, then the object will be seriously injured.
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У уровней сопротивления и прочего. Как это? Например: при резке и резке с сопротивлением - помимо флажка появляется поле для ввода чисел. Если установить резкость 2, сопротивление резанию 2, то объект получит только небольшие порезы от резкости. Если резкость равна 1, то объект не будет царапаться из-за сопротивления. Если резкость равна 3, то объект будет серьезно ранен.
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After some experiments, I figured out how the group feature works: the items in negative groups only collide with other items in 0 group and other negative groups, the one in positive groups only collide with the same groups. SO, WHAT'S THE POINT IN MAKING THE NEGATIVE GROUPS? DOES THEY HAVE ANY DIFFERENCES WITH THE 0 GROUP?